/// <summary>
        /// Ob objekte gleich sind (Algorithmus steht in Aufgabestellung)
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public override bool Equals(object obj)
        {
            PointVectorBase objet = new Test();
            bool            egal  = false;
            PointVectorBase obj1  = this;

            if (obj != null || obj1 != null)
            {
                if (obj.GetType() == obj1.GetType())
                {
                    objet = (PointVectorBase)obj;
                    if (objet.x == obj1.x && objet.y == obj1.y && objet.z == obj1.z)
                    {
                        egal = true;
                    }
                }
            }
            return(egal);
        }
 protected PointVectorBase(PointVectorBase source)
 {
 }
 /// <summary>
 /// Methoden
 /// </summary>
 /// <param name="pvb"></param>
 /// <returns></returns>
 protected double CalculateDistanceTo(PointVectorBase pvb)
 {
     return(Math.Sqrt(Math.Pow(pvb.x - this.x, 2) + Math.Pow(pvb.y - this.y, 2) + Math.Pow(pvb.z - this.z, 2)));
 }
Beispiel #4
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 public Test(PointVectorBase source)
 {
 }