Beispiel #1
0
 public UDTSocket Accept()
 {
     try
     {
         if (!started)
         {
             this.endpoint.start(true);//启动监听
             this.started = true;
         }
         while (!shutdown)
         {
             UDTSession session = endpoint.accept();
             if (session != null)
             {
                 //等待握手完成
                 while (!session.isReady() || session.getSocket() == null)
                 {
                     Thread.Sleep(100);
                 }
                 return(session.getSocket());
             }
             Thread.Sleep(400);
         }
         return(null);
     }
     catch (Exception exc)
     {
         Log.Write(this.ToString(), "listens and blocks until a new client connects and returns a valid {@link UDTSocket} for the new connection", exc);
         return(null);
     }
 }
Beispiel #2
0
 /// <summary>
 /// create a receiver with a valid {@link UDTSession}
 /// </summary>
 /// <param name="session"></param>
 /// <param name="endpoint"></param>
 public UDTReceiver(UDTSession session, UDPEndPoint endpoint)
 {
     this.roundTripTimeVar = roundTripTime / 2;
     this.endpoint         = endpoint;
     this.session          = session;
     //( System.DateTime.UtcNow.Ticks - new DateTime(1970, 1, 1, 0, 0, 0).Ticks)/10000;
     //如果要得到Java中 System.currentTimeMillis() 一样的结果,就可以写成 上面那样,也可以这样写:
     // TimeSpan ts=new TimeSpan( System.DateTime.UtcNow.Ticks - new DateTime(1970, 1, 1, 0, 0, 0).Ticks);
     //(long)ts.TotalMilliseconds;
     this.sessionUpSince = (long)ts.TotalMilliseconds;
     this.statistics     = session.getStatistics();
     if (!session.isReady())
     {
         Log.Write(this.ToString(), "UDTSession is not ready.");
     }
     ackHistoryWindow         = new AckHistoryWindow(16);
     packetHistoryWindow      = new PacketHistoryWindow(16);
     receiverLossList         = new ReceiverLossList();
     packetPairWindow         = new PacketPairWindow(16);
     largestReceivedSeqNumber = (int)session.getInitialSequenceNumber() - 1;
     bufferSize      = session.getReceiveBufferSize();
     handoffQueue    = new Queue <UDTPacket>(4 * session.getFlowWindowSize());
     storeStatistics = false;      //Boolean.getBoolean("udt.receiver.storeStatistics");
     initMetrics();
     start();
 }
Beispiel #3
0
 public UDTSender(UDTSession session, UDPEndPoint endpoint)
 {
     if (!session.isReady())
     {
         Log.Write(this.ToString(), "UDTSession is not ready.");
     }
     this.endpoint         = endpoint;
     this.session          = session;
     statistics            = session.getStatistics();
     senderLossList        = new SenderLossList();
     sendBuffer            = new Dictionary <long, DataPacket>(session.getFlowWindowSize());
     sendQueue             = new Queue <DataPacket>(1000);
     lastAckSequenceNumber = (int)session.getInitialSequenceNumber();
     currentSequenceNumber = (int)session.getInitialSequenceNumber() - 1;
     waitForAckLatch.Set(new CountDownLatch(1));
     waitForSeqAckLatch.Set(new CountDownLatch(1));
     storeStatistics = false;       //Boolean.getBoolean("udt.sender.storeStatistics");
     initMetrics();
     doStart();
 }