Beispiel #1
0
        //--------------------------------------------------

        // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        override protected void OnBuild(string tOption = "")
        {
            Text tText = _text;

            if (tText == null)
            {
                tText = gameObject.AddComponent <Text>();
            }
            if (tText == null)
            {
                // 異常
                return;
            }

            //----------------------------

            Color tDefaultTextColor = Color.white;

            Font tDefaultFont     = null;
            int  tDefaultFontSize = 0;

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
                    tDefaultTextColor = tDS.textColor;

                    tDefaultFont     = tDS.font;
                    tDefaultFontSize = tDS.fontSize;
                }
            }
#endif

            tText.color = tDefaultTextColor;

            if (tDefaultFont == null)
            {
                tText.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
            }
            else
            {
                tText.font = tDefaultFont;
            }

            if (tDefaultFontSize <= 0)
            {
                tText.fontSize = 32;
            }
            else
            {
                tText.fontSize = tDefaultFontSize;
            }

            tText.alignment = TextAnchor.MiddleLeft;

            tText.horizontalOverflow = HorizontalWrapMode.Overflow;
            tText.verticalOverflow   = VerticalWrapMode.Overflow;

            ResetRectTransform();


            //----------------------------------

            if (isCanvasOverlay == true)
            {
                tText.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            tText.raycastTarget = false;
        }
        //-----------------------------------------------------

        /// <summary>
        /// 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        /// </summary>
        /// <param name="tOption"></param>
        override protected void OnBuild(string tOption = "")
        {
            Vector2 tSize = GetCanvasSize();

            if (tSize.x > 0 && tSize.y > 0)
            {
                float s;
                if (tSize.x <= tSize.y)
                {
                    s = tSize.x;
                }
                else
                {
                    s = tSize.y;
                }
                SetSize(s * 0.5f, s * 0.05f);
            }


            Sprite tDefaultFrameSprite = null;
            Sprite tDefaultThumbSprite = null;

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
                    tDefaultFrameSprite = tDS.progressbarFrame;
                    tDefaultThumbSprite = tDS.progressbarThumb;
                }
            }
#endif

            UIAtlasSprite tAtlas = UIAtlasSprite.Create("uGUIHelper/Textures/UIProgressbar");

            // Frame
            Image tFrame = _image;

            if (tDefaultFrameSprite == null)
            {
                tFrame.sprite = tAtlas["UIProgressbar_Frame"];
            }
            else
            {
                tFrame.sprite = tDefaultFrameSprite;
            }
            tFrame.type       = Image.Type.Sliced;
            tFrame.fillCenter = true;

            if (isCanvasOverlay == true)
            {
                tFrame.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            UIView tFillArea = AddView <UIView>("Fill Area");
            tFillArea.SetAnchorToStretch();

            // Mask
            scope = tFillArea.AddView <UIImage>("Scope");
            scope.SetAnchorToStretch();
            scope.SetMargin(0, 0, 0, 0);

            scope.isMask          = true;
            scope.showMaskGraphic = false;

            if (isCanvasOverlay == true)
            {
                scope.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            // Thumb
            thumb = scope.AddView <UIImage>("Thumb");
            thumb.SetAnchorToStretch();
            thumb.SetMargin(0, 0, 0, 0);

            if (tDefaultThumbSprite == null)
            {
                thumb.sprite = tAtlas["UIProgressbar_Thumb"];
            }
            else
            {
                thumb.sprite = tDefaultThumbSprite;
            }
            thumb.type       = Image.Type.Sliced;
            thumb.fillCenter = true;

            if (isCanvasOverlay == true)
            {
                thumb.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            UpdateThumb();

            // Label
            label           = AddView <UINumber>("Label");
            label.fontSize  = ( int )(_h * 0.6f);
            label.isOutline = true;
            label.percent   = true;

            if (isCanvasOverlay == true)
            {
                label.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            UpdateLabel();

//			DestroyImmediate( tAtlas ) ;
        }
Beispiel #3
0
        //-----------------------------------------------------------


        //--------------------------------------------------

        // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        override protected void OnBuild(string tOption = "")
        {
            TextMeshProUGUI tTextMesh = _textMesh;

            if (tTextMesh == null)
            {
                tTextMesh = gameObject.AddComponent <TextMeshProUGUI>();
            }
            if (tTextMesh == null)
            {
                // 異常
                return;
            }

            //----------------------------

            Color tDefaultTextColor = Color.white;

            TMP_FontAsset tDefaultFontAsset    = null;
            Material      tDefaultFontMaterial = null;
            int           tDefaultFontSize     = 0;

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
                    tDefaultTextColor = tDS.textColor;

                    tDefaultFontAsset    = tDS.fontAsset;
                    tDefaultFontMaterial = tDS.fontMaterial;
                    tDefaultFontSize     = tDS.fontSize;
                }
            }
#endif

            tTextMesh.color = tDefaultTextColor;

            if (tDefaultFontAsset == null)
            {
                tTextMesh.font = Resources.Load <TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
            }
            else
            {
                tTextMesh.font = tDefaultFontAsset;
            }

            if (tDefaultFontMaterial != null)
            {
                tTextMesh.fontMaterial = tDefaultFontMaterial;
            }

            if (tDefaultFontSize <= 0)
            {
                tTextMesh.fontSize = 32;
            }
            else
            {
                tTextMesh.fontSize = tDefaultFontSize;
            }

            tTextMesh.alignment = TextAlignmentOptions.TopLeft;

            tTextMesh.enableWordWrapping = false;
            tTextMesh.overflowMode       = TextOverflowModes.Overflow;

            ResetRectTransform();

            //----------------------------------

            tTextMesh.raycastTarget = false;
        }
Beispiel #4
0
        //-----------------------------------------------------

        // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        override protected void OnBuild(string tOption = "")
        {
            Button tButton = _button;

            if (tButton == null)
            {
                tButton = gameObject.AddComponent <Button>();
            }
            if (tButton == null)
            {
                // 異常
                return;
            }

            Image tImage = _image;

            //---------------------------------

            Vector2 tSize = GetCanvasSize();

            if (tSize.x > 0 && tSize.y > 0)
            {
                SetSize(tSize.y * 0.25f, tSize.y * 0.075f);
            }

            ColorBlock tColorBlock = tButton.colors;

            tColorBlock.fadeDuration = 0.2f;
            tButton.colors           = tColorBlock;

            // Image

            Sprite tDefaultSprite = null;
            Color  tDefaultColor  = tButton.colors.disabledColor;

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
                    tDefaultSprite = tDS.buttonFrame;
                    tDefaultColor  = tDS.buttonDisabledColor;
                }
            }
#endif

            if (tDefaultSprite == null)
            {
                tImage.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultButton");
            }
            else
            {
                tImage.sprite = tDefaultSprite;
            }
            ColorBlock tCB = tButton.colors;
            tCB.disabledColor = tDefaultColor;
            tButton.colors    = tCB;

            tImage.color = Color.white;
            tImage.type  = Image.Type.Sliced;

            //----------------------------------

            if (isCanvasOverlay == true)
            {
                tImage.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            //----------------------------------

            // トランジションを追加
            isTransition = true;

            // イベントトリガーは不要
//			isEventTrigger = false ;

            ResetRectTransform();
        }
Beispiel #5
0
        /// <summary>
        /// ラベルを追加する
        /// </summary>
        /// <param name="tText">ラベルの文字列</param>
        /// <param name="tColor">ラベルのカラー</param>
        /// <returns>UIText のインスタンス</returns>
        public UITextMesh AddLabelMesh(string tText, uint tColor = 0xFFFFFFFF, int tFontSize = 0)
        {
            if (labelMesh == null)
            {
                labelMesh = AddView <UITextMesh>();
            }

            UITextMesh tLabel = labelMesh;

            //----------------------------------

            if (tFontSize <= 0)
            {
                tFontSize = ( int )(size.y * 0.6f);
            }

            tLabel.alignment = TMPro.TextAlignmentOptions.Center;

            tLabel.text = tText;

//			Font	tDefaultFont = null ;
            int   tDefaultFontSize = 0;
            Color tDefaultColor    = ARGB(tColor);
            bool  tDefaultShadow   = false;
            bool  tDefaultOutline  = true;

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
//					tDefaultFont		= tDS.font ;
                    tDefaultFontSize = tDS.buttonLabelFontSize;
                    tDefaultColor    = tDS.buttonLabelColor;
                    tDefaultShadow   = tDS.buttonLabelShadow;
                    tDefaultOutline  = tDS.buttonLabelOutline;
                }
            }
#endif

            // TextMeshPro ではフォントは設定できない
//			if( tDefaultFont == null )
//			{
//				tLabel.font = Resources.GetBuiltinResource( typeof( Font ), "Arial.ttf" ) as Font ;
//			}
//			else
//			{
//				tLabel.font = tDefaultFont ;
//			}

            if (tDefaultFontSize == 0)
            {
                tLabel.fontSize = tFontSize;
            }
            else
            {
                tLabel.fontSize = tDefaultFontSize;
            }

            tLabel.color = tDefaultColor;

            tLabel.isShadow  = tDefaultShadow;
            tLabel.isOutline = tDefaultOutline;

            return(tLabel);
        }
Beispiel #6
0
        /// <summary>
        /// ラベルを追加する
        /// </summary>
        /// <param name="tText">ラベルの文字列</param>
        /// <param name="tColor">ラベルのカラー</param>
        /// <returns>UIText のインスタンス</returns>
        public UIRichText AddRichLabel(string tText, uint tColor = 0xFFFFFFFF, int tFontSize = 0)
        {
            if (richLabel == null)
            {
                richLabel = AddView <UIRichText>();
            }

            UIRichText tLabel = richLabel;

            //----------------------------------

            if (tFontSize <= 0)
            {
                tFontSize = ( int )(size.y * 0.6f);
            }

            tLabel.alignment = TextAnchor.MiddleCenter;

            tLabel.text = tText;

            Font  tDefaultFont     = null;
            int   tDefaultFontSize = 0;
            Color tDefaultColor    = ARGB(tColor);
            bool  tDefaultShadow   = false;
            bool  tDefaultOutline  = true;

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
                    tDefaultFont     = tDS.font;
                    tDefaultFontSize = tDS.buttonLabelFontSize;
                    tDefaultColor    = tDS.buttonLabelColor;
                    tDefaultShadow   = tDS.buttonLabelShadow;
                    tDefaultOutline  = tDS.buttonLabelOutline;
                }
            }
#endif

            if (tDefaultFont == null)
            {
                tLabel.font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
            }
            else
            {
                tLabel.font = tDefaultFont;
            }

            if (tDefaultFontSize == 0)
            {
                tLabel.fontSize = tFontSize;
            }
            else
            {
                tLabel.fontSize = tDefaultFontSize;
            }

            tLabel.color = tDefaultColor;

            tLabel.isShadow  = tDefaultShadow;
            tLabel.isOutline = tDefaultOutline;


            //----------------------------------

            if (isCanvasOverlay == true)
            {
                tLabel.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            return(tLabel);
        }
Beispiel #7
0
        //-------------------------------------------------------------------------------------------

        // 各派生クラスでの初期化処理を行う(メニューまたは AddView から生成される場合のみ実行れる)
        override protected void OnBuild(string tOption = "")
        {
            InputFieldPlus tInputField = _inputField;

            if (tInputField == null)
            {
                tInputField = gameObject.AddComponent <InputFieldPlus>();
            }
            if (tInputField == null)
            {
                // 異常
                return;
            }

            Image tImage = _image;

            if (tImage != null)
            {
                tInputField.targetGraphic = tImage;
            }

            //-------------------------------

            bool tIsMultiLine = false;

            if (string.IsNullOrEmpty(tOption) == false && tOption.ToLower() == "multiline")
            {
                // マルチ
                tIsMultiLine = true;
            }


            Vector2 tSize = GetCanvasSize();

            int tFontSize = 16;

            if (tSize.x > 0 && tSize.y > 0)
            {
                if (tIsMultiLine == false)
                {
                    // シングル
                    SetSize(tSize.y * 0.5f, tSize.y * 0.1f);
                }
                else
                {
                    // マルチ
                    SetSize(tSize.y * 0.5f, tSize.y * 0.5f);
                }

                tFontSize = ( int )(tSize.y * 0.1f * 0.6f);
            }

            // Image
            tImage.sprite = Resources.Load <Sprite>("uGUIHelper/Textures/UIDefaultFrame");
            tImage.type   = Image.Type.Sliced;

            if (isCanvasOverlay == true)
            {
                tImage.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            ResetRectTransform();

            // Text
            UIText tTextComponent = AddView <UIText>("Text", "SIMPLE");

            tTextComponent.isContentSizeFitter = false;
            tTextComponent.fontSize            = tFontSize;
            tTextComponent.supportRichText     = false;
            tTextComponent.color = new Color32(50, 50, 50, 255);
            tTextComponent.SetAnchorToStretch();
            tTextComponent.SetMargin(12, 12, 12, 12);
//			tText.position = new Vector2( 0, -2 ) ;
//			tText.SetSize( -24, -28 ) ;
//			tText.resizeTextForBestFit = true ;
            tInputField.textComponent = tTextComponent._text;
            if (tIsMultiLine == false)
            {
                tTextComponent.alignment = TextAnchor.MiddleLeft;
            }
            else
            {
                tTextComponent.alignment = TextAnchor.UpperLeft;
            }

            if (isCanvasOverlay == true)
            {
                tTextComponent.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }

            // TextColorModifier
            tTextComponent.AddComponent <TextColorModifier>();

            // Placeholder
            UIText tPlaceholder = AddView <UIText>("Placeholder", "SIMPLE");

            tPlaceholder.fontSize  = tFontSize;
            tPlaceholder.fontStyle = FontStyle.Italic;
            tPlaceholder.text      = "Enter text...";
            tPlaceholder.color     = new Color32(50, 50, 50, 128);
            tPlaceholder.SetAnchorToStretch();
            tPlaceholder.SetMargin(12, 12, 12, 12);
//			tPlaceholder.position = new Vector2( 0, -2 ) ;
//			tPlaceholder.SetSize( -24, -28 ) ;
//			tPlaceholder.resizeTextForBestFit = true ;
            tInputField.placeholder = tPlaceholder._text;
            if (tIsMultiLine == false)
            {
                tPlaceholder.alignment = TextAnchor.MiddleLeft;
            }
            else
            {
                tPlaceholder.alignment = TextAnchor.UpperLeft;
            }

            if (isCanvasOverlay == true)
            {
                tPlaceholder.material = Resources.Load <Material>("uGUIHelper/Shaders/UI-Overlay-Default");
            }


            if (tIsMultiLine == true)
            {
                // マルチラインで生成する
                tInputField.lineType = InputFieldPlus.LineType.MultiLineNewline;
                tInputField.textComponent.horizontalOverflow = HorizontalWrapMode.Wrap;
            }

            tInputField.caretWidth       = 4;
            tInputField.customCaretColor = true;
            tInputField.caretColor       = Color.blue;

            //----------------------------------------------------------

            FontFilter tFontFilter        = null;
            char       tFontAlternateCode = '?';

#if UNITY_EDITOR
            if (Application.isPlaying == false)
            {
                // メニューから操作した場合のみ自動設定を行う
                DefaultSettings tDS = Resources.Load <DefaultSettings>("uGUIHelper/DefaultSettings");
                if (tDS != null)
                {
                    tFontFilter        = tDS.fontFilter;
                    tFontAlternateCode = tDS.fontAlternateCode;
                }
            }
#endif
            if (tFontFilter == null)
            {
            }
            else
            {
                fontFilter = tFontFilter;
            }

            if (tFontAlternateCode == 0)
            {
                fontAlternateCode = '?';
            }
            else
            {
                fontAlternateCode = tFontAlternateCode;
            }
        }
        // レイアウトを描画する
        private void OnGUI()
        {
            string tPath = null;

            string[] tId = AssetDatabase.FindAssets("DefaultSettings");
            if (tId != null)
            {
                int i, l = tId.Length;
                for (i = 0; i < l; i++)
                {
                    tPath = AssetDatabase.GUIDToAssetPath(tId[i]);

                    if (Directory.Exists(tPath) == true)
                    {
                        break;
                    }
                }

                if (i >= l)
                {
                    tPath = null;
                }
            }

            if (string.IsNullOrEmpty(tPath) == true)
            {
                EditorGUILayout.HelpBox("状態が異常です", MessageType.Warning);
                return;
            }

            tPath = tPath + "/Resources/uGUIHelper";
            if (Directory.Exists(tPath) == false)
            {
                EditorGUILayout.HelpBox("保存フォルダが存在しません", MessageType.Warning);
                return;
            }

            DefaultSettings tDS = null;

            tPath = tPath + "/DefaultSettings.asset";
            if (File.Exists(tPath) == false)
            {
                // ファイルが存在しない
                tDS      = ScriptableObject.CreateInstance <DefaultSettings>();
                tDS.name = "DefaultSettings";

                AssetDatabase.CreateAsset(tDS, tPath);
                AssetDatabase.Refresh();
            }
            else
            {
                // ファイルが存在する
                tDS = AssetDatabase.LoadAssetAtPath <DefaultSettings>(tPath);
            }

            Selection.activeObject = tDS;

            //----------------------------------------------------------

            bool tDirty = false;

            // ボタンの下地
            Sprite tButtonFrame = EditorGUILayout.ObjectField("Button", tDS.buttonFrame, typeof(Sprite), false) as Sprite;

            if (tButtonFrame != tDS.buttonFrame)
            {
                tDS.buttonFrame = tButtonFrame;
                tDirty          = true;
            }

            // ボタン無効化時の色
            Color c;

            c.r = tDS.buttonDisabledColor.r;
            c.g = tDS.buttonDisabledColor.g;
            c.b = tDS.buttonDisabledColor.b;
            c.a = tDS.buttonDisabledColor.a;
            tDS.buttonDisabledColor = EditorGUILayout.ColorField("Button Disabled Color", tDS.buttonDisabledColor);
            if (tDS.buttonDisabledColor.Equals(c) == false)
            {
                tDirty = true;
            }

            // ボタンラベルのフォントサイズ
            int tButtonLabelFontSize = EditorGUILayout.IntField("Button Label Font Size", tDS.buttonLabelFontSize);

            if (tButtonLabelFontSize != tDS.buttonLabelFontSize)
            {
                tDS.buttonLabelFontSize = tButtonLabelFontSize;
                tDirty = true;
            }

            // ボタンラベルの色
            c.r = tDS.buttonLabelColor.r;
            c.g = tDS.buttonLabelColor.g;
            c.b = tDS.buttonLabelColor.b;
            c.a = tDS.buttonLabelColor.a;
            tDS.buttonLabelColor = EditorGUILayout.ColorField("Button Label Color", tDS.buttonLabelColor);
            if (tDS.buttonLabelColor.Equals(c) == false)
            {
                tDirty = true;
            }

            bool tButtonLabelShadow = EditorGUILayout.Toggle("Button Label Shadow", tDS.buttonLabelShadow);

            if (tButtonLabelShadow != tDS.buttonLabelShadow)
            {
                tDS.buttonLabelShadow = tButtonLabelShadow;
                tDirty = true;
            }

            bool tButtonLabelOutline = EditorGUILayout.Toggle("Button Label Outline", tDS.buttonLabelOutline);

            if (tButtonLabelOutline != tDS.buttonLabelOutline)
            {
                tDS.buttonLabelOutline = tButtonLabelOutline;
                tDirty = true;
            }

            //----------------------------------

            // プログレスバーの下地
            Sprite tProgressbarFrame = EditorGUILayout.ObjectField("ProgressbarFrame", tDS.progressbarFrame, typeof(Sprite), false) as Sprite;

            if (tProgressbarFrame != tDS.progressbarFrame)
            {
                tDS.progressbarFrame = tProgressbarFrame;
                tDirty = true;
            }

            // プログレスバーの前景
            Sprite tProgressbarThumb = EditorGUILayout.ObjectField("ProgressbarThumb", tDS.progressbarThumb, typeof(Sprite), false) as Sprite;

            if (tProgressbarThumb != tDS.progressbarThumb)
            {
                tDS.progressbarThumb = tProgressbarThumb;
                tDirty = true;
            }

            //----------------------------------

            // テキストの色
            c.r           = tDS.textColor.r;
            c.g           = tDS.textColor.g;
            c.b           = tDS.textColor.b;
            c.a           = tDS.textColor.a;
            tDS.textColor = EditorGUILayout.ColorField("Text Color", tDS.textColor);
            if (tDS.textColor.Equals(c) == false)
            {
                tDirty = true;
            }

            // フォント
            Font tFont = EditorGUILayout.ObjectField("Font", tDS.font, typeof(Font), false) as Font;

            if (tFont != tDS.font)
            {
                tDS.font = tFont;
                tDirty   = true;
            }

            // フォントサイズ
            int tFontSize = EditorGUILayout.IntField("Font Size", tDS.fontSize);

            if (tFontSize != tDS.fontSize)
            {
                tDS.fontSize = tFontSize;
                tDirty       = true;
            }

            //----------------------------------

            // インプットフィールド関係
            FontFilter tFontFilter = EditorGUILayout.ObjectField("Font Filter", tDS.fontFilter, typeof(FontFilter), false) as FontFilter;

            if (tFontFilter != tDS.fontFilter)
            {
                tDS.fontFilter = tFontFilter;
                tDirty         = true;
            }

            string tFontAlternateCodeOld = "" + tDS.fontAlternateCode;
            string tFontAlternateCodeNew = EditorGUILayout.TextField("Font Alternate Code", tFontAlternateCodeOld);

            if (string.IsNullOrEmpty(tFontAlternateCodeNew) == false && (tFontAlternateCodeNew[0] != tFontAlternateCodeOld[0]))
            {
                tDS.fontAlternateCode = tFontAlternateCodeNew[0];
                tDirty = true;
            }

            //----------------------------------

            // 更新判定
            if (tDirty == true)
            {
                EditorUtility.SetDirty(tDS);                    // 更新実行
//				AssetDatabase.Refresh() ;
            }
        }