public object DOMParse(XmlElement element, params object[] parameters) { XmlElement tmpXmlElement; var completable = new Completable(); completable.setId(element.GetAttribute("id")); completable.setRepeatable(element.GetAttribute("repeatable") == "true"); switch (element.GetAttribute("type")) { case "combat": completable.setType(Completable.TYPE_COMBAT); break; case "completable": completable.setType(Completable.TYPE_COMPLETABLE); break; case "game": completable.setType(Completable.TYPE_GAME); break; case "level": completable.setType(Completable.TYPE_LEVEL); break; case "quest": completable.setType(Completable.TYPE_QUEST); break; case "race": completable.setType(Completable.TYPE_RACE); break; case "session": completable.setType(Completable.TYPE_SESSION); break; case "stage": completable.setType(Completable.TYPE_STAGE); break; case "storynode": completable.setType(Completable.TYPE_STORYNODE); break; default: completable.setType(Completable.TYPE_COMPLETABLE); break; } tmpXmlElement = (XmlElement)element.SelectSingleNode("start-milestone"); if (tmpXmlElement != null) { completable.setStart(parseMilestone(tmpXmlElement, parameters)); } tmpXmlElement = (XmlElement)element.SelectSingleNode("end-milestone"); if (tmpXmlElement != null) { completable.setEnd(parseMilestone(tmpXmlElement, parameters)); } tmpXmlElement = (XmlElement)element.SelectSingleNode("progress"); if (tmpXmlElement != null) { completable.setProgress(parseProgress(tmpXmlElement, parameters)); } tmpXmlElement = (XmlElement)element.SelectSingleNode("score"); if (tmpXmlElement != null) { completable.setScore(parseScore(tmpXmlElement, parameters)); } return(completable); }
public void Awake() { instance = this; //Create Main game completable var trackerConfigs = Game.Instance.GameState.Data.getObjects <TrackerConfig>(); PrepareTracker(trackerConfigs.Count == 0 ? new TrackerConfig() : trackerConfigs[0]); Completable mainGame = new Completable(); Completable.Milestone gameStart = new Completable.Milestone(); gameStart.setType(Completable.Milestone.MilestoneType.SCENE); gameStart.setId(Game.Instance.GameState.InitialChapterTarget.getId()); mainGame.setStart(gameStart); mainGame.setId(Game.Instance.GameState.Data.getTitle()); mainGame.setType(Completable.TYPE_GAME); Completable.Milestone gameEnd = new Completable.Milestone(); gameEnd.setType(Completable.Milestone.MilestoneType.ENDING); mainGame.setEnd(gameEnd); Completable.Progress gameProgress = new Completable.Progress(); gameProgress.setType(Completable.Progress.ProgressType.SUM); Completable.Score mainScore = new Completable.Score(); mainScore.setMethod(Completable.Score.ScoreMethod.AVERAGE); var completables = Game.Instance.GameState.GetObjects <Completable>(); foreach (Completable part in completables) { Completable.Milestone tmpMilestone = new Completable.Milestone(); tmpMilestone.setType(Completable.Milestone.MilestoneType.COMPLETABLE); tmpMilestone.setId(part.getId()); gameProgress.addMilestone(tmpMilestone); Completable.Score tmpScore = new Completable.Score(); tmpScore.setMethod(Completable.Score.ScoreMethod.SINGLE); tmpScore.setType(Completable.Score.ScoreType.COMPLETABLE); tmpScore.setId(part.getId()); mainScore.addSubScore(tmpScore); } mainGame.setProgress(gameProgress); mainGame.setScore(mainScore); completables.Insert(0, mainGame); SetCompletables(completables); Game.Instance.GameState.OnConditionChanged += (_, __) => ConditionChanged(); Game.Instance.OnTargetChanged += TargetChanged; Game.Instance.OnElementInteracted += ElementInteracted; }
// ######################################### // ############### COMPLETABLES ############ // ######################################### private void InitCompletables() { //Create Main game completabl Completable mainGame = new Completable(); Completable.Milestone gameStart = new Completable.Milestone(); gameStart.setType(Completable.Milestone.MilestoneType.SCENE); gameStart.setId(Game.Instance.GameState.InitialChapterTarget.getId()); mainGame.setStart(gameStart); mainGame.setId(Game.Instance.GameState.Data.getTitle()); mainGame.setType(Completable.TYPE_GAME); Completable.Milestone gameEnd = new Completable.Milestone(); gameEnd.setType(Completable.Milestone.MilestoneType.ENDING); mainGame.setEnd(gameEnd); Completable.Progress gameProgress = new Completable.Progress(); gameProgress.setType(Completable.Progress.ProgressType.SUM); Completable.Score mainScore = new Completable.Score(); mainScore.setMethod(Completable.Score.ScoreMethod.AVERAGE); completables = new List <Completable>(Game.Instance.GameState.GetObjects <Completable>()); foreach (Completable part in completables) { Completable.Milestone tmpMilestone = new Completable.Milestone(); tmpMilestone.setType(Completable.Milestone.MilestoneType.COMPLETABLE); tmpMilestone.setId(part.getId()); gameProgress.addMilestone(tmpMilestone); Completable.Score tmpScore = new Completable.Score(); tmpScore.setMethod(Completable.Score.ScoreMethod.SINGLE); tmpScore.setType(Completable.Score.ScoreType.COMPLETABLE); tmpScore.setId(part.getId()); mainScore.addSubScore(tmpScore); } mainGame.setProgress(gameProgress); mainGame.setScore(mainScore); completables.Insert(0, mainGame); SetCompletables(completables); }
private void performAddElement(object sender, string id) { // If some value was typed and the identifier is valid if (!controller.isElementIdValid(id)) { id = controller.makeElementValid(id); } // Add thew new scene var newCompletable = new Completable(); newCompletable.setId(id); var score = new Completable.Score(); score.setMethod(Completable.Score.ScoreMethod.SINGLE); score.setType(Completable.Score.ScoreType.VARIABLE); newCompletable.setScore(score); completables.Add(newCompletable); completableDataControls.Add(new CompletableDataControl(newCompletable)); controller.IdentifierSummary.addId <Completable>(id); controller.DataModified(); }