/// <summary>
        /// Set the tiles based on the Scrabble Game
        /// </summary>
        public ScrabbleGame()
        {
            int startingLetter = (char)'A';
            int total          = 0;

            //Loop through the letters and determine how many tiles per letter
            for (int i = startingLetter; i < (startingLetter + 26); i++)
            {
                total += ScrabbleLetter.HowManyTiles((char)i);
            }
            //Set variable values and instantiate the array
            m_tilesLeft       = total + 2;
            m_totalTiles      = total + 2;
            m_scrabbleLetters = new ScrabbleLetter[total + 2]; //2 blank tiles!
            int counter = 0;                                   //use to control the index of the array

            //Loop through the letters to create the tiles
            for (int i = startingLetter; i < (startingLetter + 26); i++)
            {
                //Loop through the number of tiles for that letter
                for (int j = 0; j < ScrabbleLetter.HowManyTiles((char)i); j++)
                {
                    m_scrabbleLetters[counter] = new ScrabbleLetter((char)i);
                    counter++;//always increase the counter!
                }
            }
            //add the two blanks
            m_scrabbleLetters[counter] = new ScrabbleLetter(' ');
            counter++;
            m_scrabbleLetters[counter] = new ScrabbleLetter(' ');
        }
        /// <summary>
        /// Returns how many tiles in scrabble have the letter.
        /// </summary>
        /// <param name="L">The letter.</param>
        /// <returns></returns>
        public static int HowManyTiles(char L)
        {
            ScrabbleLetter s = new ScrabbleLetter(L);

            return(s.NumberOfLetters);
        }