public void ThrowControl() { ItemController selectedWeapon = inventary.GetSelectedAt("PrimaryWeapon"); if (selectedWeapon != null) { selectedWeapon.Hide(); } ItemController selectedThrowable = inventary.GetSelectedAt("Throwable"); this.states.Armed = true; if (selectedThrowable != null) { if (selectedThrowable is ThrowableItem) { if (states.Shooting && !states.Inventary) { selectedThrowable.Use(this); } } } }
private void ItemsControl() { Collider[] checking = Physics.OverlapSphere(LookAt.position, 2f, LayerMask.GetMask("Item")); if (states.Inventary) { Collider[] checkingArround = Physics.OverlapSphere(this.tr.position, 2f, LayerMask.GetMask("Item")); inventary.inventaryViewer.SceneViewer.ShowItems(checkingArround); } if (checking.Length > 0) { float near = 2f; Collider nearest = null; foreach (Collider c in checking) { Vector3 collisionpos = c.ClosestPoint(LookAt.position); float distance = Vector3.Distance(collisionpos, LookAt.position); if (distance < near) { nearest = c; near = distance; } } if (nearest != null) { ItemController item = nearest.GetComponent <ItemController>(); if (item != null) { if (Player) { inventary.ItemViewer.DrawItemViewer(item.Stats, item.mTransform, cam); } if (states.Interacting) { if (item.Stats.IsPickeable) { Take(item); } else { item.Use(this); } ///take MULTI// inventary.AddItem(this, item); } } } } else { if (this.Player) { inventary.ItemViewer.HideViewer(); } } if (!states.Throwing) { this.GunControl(); } else { this.ThrowControl(); } if (states.Consuming) { ItemController selectedMed = inventary.GetSelectedAt("Meds"); if (selectedMed != null) { if (selectedMed is ConsumableItem) { ConsumableItem consumable = selectedMed as ConsumableItem; consumable.Use(this); } } } }