public void ChangeObjectLocation(ObjectComponent component, short tileX, short tileY, sbyte level)
        {
            /** It has never been placed before if tileX == -2 **/
            if (component.TileX != -2)
            {
                var currentOffset = GetOffset(tileX, tileY);
                var currentList   = Objects[currentOffset];
                if (currentList != null)
                {
                    currentList.RemoveObject(component);
                }
            }

            var newOffset = GetOffset(tileX, tileY);
            var newList   = Objects[newOffset];

            if (newList == null)
            {
                newList = Objects[newOffset] = new BlueprintObjectList();
            }
            newList.AddObject(component);
            component.blueprint = this;
            component.TileX     = tileX;
            component.TileY     = tileY;
            component.Level     = level;
            component.Position  = new Microsoft.Xna.Framework.Vector3(tileX, tileY, 0);

            if (!All.Contains(component))
            {
                All.Add(component);
            }
            Damage.Add(new BlueprintDamage(BlueprintDamageType.OBJECT_MOVE, tileX, tileY, level)
            {
                Component = component
            });
            OccupiedTilesDirty = true;
        }
Beispiel #2
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        public void ChangeObjectLocation(ObjectComponent component, short tileX, short tileY, sbyte level)
        {
            /** It has never been placed before if tileX == -2 **/
            if (component.TileX != -2){
                var currentOffset = GetOffset(tileX, tileY);
                var currentList = Objects[currentOffset];
                if (currentList != null){
                    currentList.RemoveObject(component);
                }
            }

            var newOffset = GetOffset(tileX, tileY);
            var newList = Objects[newOffset];
            if (newList == null){
                newList = Objects[newOffset] = new BlueprintObjectList();
            }
            newList.AddObject(component);
            component.blueprint = this;
            component.TileX = tileX;
            component.TileY = tileY;
            component.Level = level;
            component.Position = new Microsoft.Xna.Framework.Vector3(tileX, tileY, 0);

            if (!All.Contains(component))
            {
                All.Add(component);
            }
            Damage.Add(new BlueprintDamage(BlueprintDamageType.OBJECT_MOVE, tileX, tileY, level) { Component = component });
            OccupiedTilesDirty = true;
        }
        public void ChangeObjectLocation(ObjectComponent component, LotTilePos pos)
        {
            short tileX = (pos.x < 0) ? (short)0 : pos.TileX;
            short tileY = (pos.y < 0) ? (short)0 : pos.TileY;
            sbyte level = pos.Level;
            /** It has never been placed before if tileX == -2 **/

            if (component.TileX != -2){
                var currentOffset = GetOffset(component.TileX, component.TileY);
                var currentList = Objects[currentOffset];
                if (currentList != null){
                    currentList.RemoveObject(component);
                }
            }

            if (tileX != -2)
            {
                var newOffset = GetOffset(tileX, tileY);
                var newList = Objects[newOffset];
                if (newList == null)
                {
                    newList = Objects[newOffset] = new BlueprintObjectList();
                }
                newList.AddObject(component);
                if (!All.Contains(component))
                {
                    All.Add(component);
                }
            }
            else if (All.Contains(component))
            {
                All.Remove(component);
            }

            Damage.Add(new BlueprintDamage(BlueprintDamageType.OBJECT_MOVE, tileX, tileY, level) { Component = component });
            OccupiedTilesDirty = true;

            component.blueprint = this;
            component.TileX = tileX;
            component.TileY = tileY;
            component.Level = level;
            component.Position = new Microsoft.Xna.Framework.Vector3(pos.x / 16.0f, pos.y / 16.0f, (level - 1) * 3.0f);
        }