Beispiel #1
0
        private Bone ReadBone(IoBuffer reader)
        {
            var bone = new Bone();
            bone.Unknown = reader.ReadInt32();
            bone.Name = reader.ReadPascalString();
            bone.ParentName = reader.ReadPascalString();
            bone.HasProps = reader.ReadByte();
            if (bone.HasProps != 0)
            {
                var propertyCount = reader.ReadInt32();
                var property = new PropertyListItem();

                for (var i = 0; i < propertyCount; i++)
                {
                    var pairCount = reader.ReadInt32();
                    for (var x = 0; x < pairCount; x++)
                    {
                        property.KeyPairs.Add(new KeyValuePair<string, string>(
                            reader.ReadPascalString(),
                            reader.ReadPascalString()
                        ));
                    }
                }
                bone.Properties.Add(property);
            }

            var xx = -reader.ReadFloat();
            bone.Translation = new Vector3(
                xx,
                reader.ReadFloat(),
                reader.ReadFloat()
            );
            bone.Rotation = new Vector4(
                reader.ReadFloat(),
                -reader.ReadFloat(),
                -reader.ReadFloat(),
                reader.ReadFloat()
            );
            bone.CanTranslate = reader.ReadInt32();
            bone.CanRotate = reader.ReadInt32();
            bone.CanBlend = reader.ReadInt32();
            bone.WiggleValue = reader.ReadFloat();
            bone.WigglePower = reader.ReadFloat();
            return bone;
        }
Beispiel #2
0
        public void Read(uint version, IoBuffer io)
        {
            if (version < 20003)
            {
                //Unknown ignored "Type" field
                var type = io.ReadUInt16();
                SpriteID = io.ReadUInt16();
                SpriteFrameIndex = io.ReadUInt16();

                var flagsRaw = io.ReadUInt16();
                Flags = (DGRPSpriteFlags)flagsRaw;

                SpriteOffset.X = io.ReadInt16();
                SpriteOffset.Y = io.ReadInt16();

                if(version == 20001)
                {
                    ObjectOffset.Z = io.ReadFloat();
                }
            }
            else
            {
                SpriteID = io.ReadUInt32();
                SpriteFrameIndex = io.ReadUInt32();
                SpriteOffset.X = io.ReadInt32();
                SpriteOffset.Y = io.ReadInt32();
                ObjectOffset.Z = io.ReadFloat();
                Flags = (DGRPSpriteFlags)io.ReadUInt32();
                if (version == 20004)
                {
                    ObjectOffset.X = io.ReadFloat();
                    ObjectOffset.Y = io.ReadFloat();
                }
            }

            this.Flip = (Flags & DGRPSpriteFlags.Flip) == DGRPSpriteFlags.Flip;
        }