//constructor
 public PlayScene(TronGame game)
 {
     this.game = game;
     this.player = new Player1(this.game, new Vector2(32, 32), 7.5f, Color.Red, PlayerIndex.One);
     this.grid = new Grid(this.game);
     this.Initialize();
 }
Beispiel #2
0
        protected override void LoadContent()
        {
         
            spriteBatch = new SpriteBatch(GraphicsDevice);
            this.grid = new Grid(this);
            this.player.Add(new Player1(this,Vector2.Zero,7.5f,Color.Blue,PlayerIndex.One));

            
        }