Beispiel #1
0
        public GameOverScreen(Game1 game, SpriteBatch spriteBatch, AnimatedSprite Sp)
        {
            this.game = game;
            this.spriteBatch = spriteBatch;
            this.Sprite = Sp;

            spriteFont = game.Content.Load<SpriteFont>("menufont");
            image = game.Content.Load<Texture2D>("blood");
            string[] menuItems = { "Restart Game", "End Game" };
            menuComponent = new MenuComponent(game, spriteBatch, spriteFont, menuItems);
            game.Components.Add(menuComponent);
            imageRec = new Rectangle(0, 0, game.Window.ClientBounds.Width, game.Window.ClientBounds.Height);

            // Start Bat placement into list
            rand = new Random();

            for (int i = 0; i < 60; i++)
            {
                Bat b = new Bat(game, spriteBatch, Sprite);
                b.Position = new Vector2(400 + (float)(-50 + rand.NextDouble() * 100),
                                         200 + (float)(-50 + rand.NextDouble() * 100));
                b.speed = 20f + (float)rand.NextDouble() * 40.0f;
                ListOBats.Add(b);
                game.Components.Add(b);
            }
            for (int j = 0; j < 60; j++)
            {
                ListOBats[j].batList = ListOBats;
            }
            // end bat placement into list
        }
Beispiel #2
0
        public Bat(Game g, SpriteBatch sb, AnimatedSprite asp)
            : base(g)
        {
            spriteBatch = sb;
            Sprite = asp;

            Position = Vector2.Zero;
            speed = 50000;
            game = g;
            rand = new Random();
        }
Beispiel #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            SpriteBatch = new SpriteBatch(GraphicsDevice);
            Sprite = new AnimatedSprite(Content.Load<Texture2D>("Bat"), 1, 32, 31);
            startScreen = new StartScreen(this, this.SpriteBatch);

            activeScreen = Screen.StartScreen;
            base.LoadContent();

            // TODO: use this.Content to load your game content here
        }