Beispiel #1
0
 //the only thing you can really do to a boardsquare object
 public bool occupy(object sender, player player, int selectedCard)
 {
     boardsquare square = (sender as boardsquare);
     DialogResult result = MessageBox.Show("are you sure you wish to occupy square " + square.squareID.ToString() + "?", "HALT", MessageBoxButtons.YesNo);
     if (result == DialogResult.Yes)
     {
         switch (player.id)
         {
             case 1:
                 square.BackColor = System.Drawing.Color.Red;
                 break;
             case 2:
                 square.BackColor = System.Drawing.Color.Blue;
                 break;
             case 3:
                 square.BackColor = System.Drawing.Color.Green;
                 break;
         }
         square.Enabled = false;
         square.occupied = true;
         square.occupant = player;
         player.ownedSquares.Add(square.squareID);
         player.removeCard(player, selectedCard);
     }
     return square.occupied;
 }
Beispiel #2
0
        //let's play a game why not
        private void button1_Click(object sender, EventArgs e)
        {
            string p1name = player1name.Text;
            string p2name = player2name.Text;
            string p3name = player3name.Text;
            player[] players;

            if (p1name.Trim() == "")
            {
                p1name = "player 1";
            }
            if (p2name.Trim() == "")
            {
                p2name = "player 2";
            }
            if (p3name.Trim() == "")
            {
                p3name = "player 3";
            }
            player player1 = new player(p1name, 1);
            player player2 = new player(p2name, 2);
            if (checkBox1.Checked)
            {
                player player3 = new player(p3name, 3);
                players = new player[] { player1, player2, player3 };
            }
            else
            {
                players = new player[] { player1, player2 };
            }
            game LeJeuDe99 = new game(players);
            this.Hide();
        }
Beispiel #3
0
 //TAKE CARD AWAY PLS
 public void removeCard(player player, int cardValueToRemove)
 {
     int remember = -1;
     for (int i = 0; i < player.hand.Count; i++)
     {
         if ((int)player.hand[i] == cardValueToRemove)
         {
             remember = i;
         }
     }
     player.hand.Remove(player.hand[remember]);
 }
Beispiel #4
0
        //ctor makes a game thingy and draws cards for players to start with
        public game(player[] players)
        {
            playerList = players;
            gameDeck = new cards();
            for (int i = 0; i < 5; i++) //5 cards per player to start
            {
                for (int j = 0; j < playerList.Length; j++) //card 1 player 1 2 3 card 2 player 1 2 3...
                {
                    playerList[j].hand.Add(gameDeck.draw(gameDeck)); //draw a new random card from deck
                    playerList[j].hand.Sort();
                }
            }
            currentPlayer = players[0]; //start with player 1

            playArea = new playarea(this); //be sure the playarea can reference the game variables, pass it along
            playArea.Show();
            playArea.roundUpdate(currentPlayer);
            //game has started, thanks ctor
        }
Beispiel #5
0
 //this progresses the visual elements on the form to the next player and should be called after a player's play choice is confirmed
 public void roundUpdate(player nextPlayer)
 {
     if (nextPlayer.hand.Count > 0)
     {
         for (int i = 0; i < 5; i++)
         {
             RadioButton cardbutton = (this.Controls["panel1"].Controls["radioCard" + i] as RadioButton);
             cardbutton.Checked = false;
             cardbutton.Visible = false;
         }
         for (int i = 1; i < 100; i++)
         {
             boardsquare square = (this.Controls["bsq" + i] as boardsquare);
             square.Enabled = false;
         }
         lblPlayer.Text = nextPlayer.name;
         for (int i = 0; i < nextPlayer.hand.Count; i++)
         {
             RadioButton cardbutton = (this.Controls["panel1"].Controls["radioCard" + i] as RadioButton);
             cardbutton.Visible = true;
             cardbutton.Text = nextPlayer.hand[i].ToString() + " to 99";
         }
         if (panel1.Visible)
         {
             panel1.Visible = false;
             btnHand.Text = "show hand";
         }
         btnDrawCard.Enabled = false;
         btnDiscard.Enabled = false;
         if (nextPlayer.hand.Count < 5)
         {
             btnDrawCard.Enabled = true;
         }
     }
     else
     {
         currentGame.prepareNextPlayer();
         roundUpdate(currentGame.currentPlayer);
     }
 }
Beispiel #6
0
 public void roundUpdate(player nextPlayer) //this progresses the visual elements on the form to the next player and should be called after a player's play choice is confirmed
 {
     if (nextPlayer.hand.Count > 0)
     {
         for (int i = 0; i < 5; i++)
         {
             RadioButton cardbutton = (this.Controls["panel1"].Controls["radioCard" + i] as RadioButton);
             cardbutton.Checked = false;
             cardbutton.Visible = false;
         }
         for (int i = 1; i < 100; i++)
         {
             boardsquare square = (this.Controls["bsq" + i] as boardsquare);
             square.Enabled = false;
         }
         lblPlayer.Text = nextPlayer.name;
         for (int i = 0; i < nextPlayer.hand.Count; i++)
         {
             RadioButton cardbutton = (this.Controls["panel1"].Controls["radioCard" + i] as RadioButton);
             cardbutton.Visible = true;
             cardbutton.Text    = nextPlayer.hand[i].ToString() + " to 99";
         }
         if (panel1.Visible)
         {
             panel1.Visible = false;
             btnHand.Text   = "show hand";
         }
         btnDrawCard.Enabled = false;
         btnDiscard.Enabled  = false;
         if (nextPlayer.hand.Count < 5)
         {
             btnDrawCard.Enabled = true;
         }
     }
     else
     {
         currentGame.prepareNextPlayer();
         roundUpdate(currentGame.currentPlayer);
     }
 }
Beispiel #7
0
        private void button1_Click(object sender, EventArgs e) //let's play a game why not
        {
            string p1name = player1name.Text;
            string p2name = player2name.Text;
            string p3name = player3name.Text;

            player[] players;

            if (p1name.Trim() == "")
            {
                p1name = "player 1";
            }
            if (p2name.Trim() == "")
            {
                p2name = "player 2";
            }
            if (p3name.Trim() == "")
            {
                p3name = "player 3";
            }
            player player1 = new player(p1name, 1);
            player player2 = new player(p2name, 2);

            if (checkBox1.Checked)
            {
                player player3 = new player(p3name, 3);
                players = new player[] { player1, player2, player3 };
            }
            else
            {
                players = new player[] { player1, player2 };
            }
            game LeJeuDe99 = new game(players);

            this.Hide();
        }
Beispiel #8
0
        //player progression; i'm bad with scoping so here's a hack for some reason i can't remember, probably becakse it's part of the "game"
        public void prepareNextPlayer()
        {
            try
            {
                currentPlayer = playerList[currentPlayer.id]; //haha, players[0] is id==1, [1]==2, [2]==3 so catch

            }
            catch
            {
                tries++;
                currentPlayer = playerList[0];
            }
            if (tries > 4000)
            {
                System.Windows.Forms.MessageBox.Show("well, none of you have cards left.  none of you.\r\nall of you lose.  i am ashamed for you.\r\nthe game will now close because everyone lost.", "unbelievable");
                System.Environment.Exit(-1);
            }
        }