Beispiel #1
0
        public override void Update(GameTime gameTime)
        {
            foreach (IController controller in controllers)
            {
                controller.Update();
            }

            foreach (AbsObject gameObject in layers[1].Objects)
            {
                if (gameObject._objectsToAdd.Any())
                {
                    foreach (AbsObject newObject in gameObject._objectsToAdd)
                    {
                        gameObjectsToAdd.Add(newObject);
                    }
                }
                if (gameObject.deleteThis)
                {
                    gameObjectsToRemove.Add(gameObject);
                }
                else if (gameObject != null)
                {
                    gameObject.Update(gameTime);
                }
            }
            collision.Update(layers[1].Objects);
            layers[1].Objects.AddRange(gameObjectsToAdd);
            layers[1].Objects = layers[1].Objects.Except(gameObjectsToRemove).ToList();
            camera.LookAt(avatar.Position);
            avatar.movementState.Update();
            hud.Update(gameTime);
            if (hud.lives_remaining == 0)
            {
                GameStateManager.GetInstance().Add(new GameOverGameState(graphics, hud, graphicsManager));
            }
            else if (avatar.Position.X >= 3168 && avatar.Position.X < 4000)
            {
                GameStateManager.GetInstance().Add(new WinningGameState(graphics, hud, avatar.Position.Y, graphicsManager));
            }
        }
Beispiel #2
0
 /// <summary>
 /// This is called when the game should draw itself.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 protected override void Draw(GameTime gameTime)
 {
     GameStateManager.GetInstance().Draw(spriteBatch);
     base.Draw(gameTime);
 }
Beispiel #3
0
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// game-specific content.
 /// </summary>
 protected override void UnloadContent()
 {
     GameStateManager.GetInstance().UnloadContent();
 }
Beispiel #4
0
 public void Execute()
 {
     GameStateManager.GetInstance().Add(new PlayState(graphics, graphicsManager));
 }
 public void Execute()
 {
     audio.PlaySound("restart");
     GameStateManager.GetInstance().Remove();
     GameStateManager.GetInstance().Add(new DoodleJumpState(_graphics, graphicsManager));
 }
 public void Execute()
 {
     name.name = new string(name.arr);
     GameStateManager.GetInstance().Remove();
     GameStateManager.GetInstance().Add(new LeaderBoardState(graph, name, gman, _audio));
 }
 public void Execute()
 {
     GameStateManager.GetInstance().Clear();
 }