Beispiel #1
0
        /// <summary>
        ///     Callback when a client connects
        /// </summary>
        /// <param name="connection">The TCP connection handler</param>
        ///
        private void server_OnConnect(tcpServer.TcpServerConnection connection)
        {
            // Tell us who has connected

            Trace.TraceInformation(DateTime.Now + ": TCP - New client connection from {0}", connection.Socket.Client.RemoteEndPoint);
            Trace.Flush();
        }
Beispiel #2
0
        private void runListener()
        {
            while (m_isOpen && m_port >= 0)
            {
                try
                {
                    if (listener.Pending())
                    {
                        TcpClient           socket = listener.AcceptTcpClient();
                        TcpServerConnection conn   = new TcpServerConnection(socket, m_encoding);

                        if (OnConnect != null)
                        {
                            lock (activeThreadsLock)
                            {
                                activeThreads++;
                            }
                            conn.CallbackThread = new Thread(() =>
                            {
                                OnConnect(conn);
                            });
                            conn.CallbackThread.Start();
                        }

                        lock (connections)
                        {
                            connections.Add(conn);
                        }
                    }
                    else
                    {
                        if (System.Threading.Thread.CurrentThread.IsAlive)
                        {
                            System.Threading.Thread.Sleep(m_idleTime);
                        }
                    }
                }
                catch (ThreadInterruptedException) { } //thread is interrupted when we quit
                catch (Exception e)
                {
                    if (m_isOpen && OnError != null)
                    {
                        OnError(this, e);
                    }
                }
            }
        }
Beispiel #3
0
        private void tcpServer1_OnDataAvailable(tcpServer.TcpServerConnection connection)
        {
            byte[] data = readStream(connection.Socket);

            if (data != null)
            {
                string dataStr = Encoding.ASCII.GetString(data);

                invokeDelegate del = () =>
                {
                    logData(false, dataStr);
                };
                Invoke(del);

                data = null;
            }
        }
Beispiel #4
0
        /// <summary>
        ///     Callback when a when data is available from the connection.
        ///     Parses response and submits an input event to the state machine.
        /// </summary>
        /// <param name="connection">The TCP connection handler</param>
        ///
        private void server_OnDataAvailable(tcpServer.TcpServerConnection connection)
        {
            var TCPSMCommands = new Dictionary <string, Input>(StringComparer.OrdinalIgnoreCase)
            {
                { "START", Input.CommandStart },
                { "STOP", Input.CommandStop },
                { "PAUSE", Input.CommandPause },
                { "RESUME", Input.CommandResume },
            };

            byte[] data = readStream(connection.Socket);

            if (data != null)
            {
                // Remove line endings
                string dataStr = Encoding.ASCII.GetString(data).TrimEnd('\n', '\r');

                Input inputCommand = Input.None;

                Trace.TraceInformation(DateTime.Now + ": TCP - Rx: " + dataStr);
                Trace.Flush();

                //Fire the command event.

                if (this.stateMachine != null && TCPSMCommands.TryGetValue(dataStr, out inputCommand))
                {
                    // Check the application settings to see if control is enabled. If not, trace and do nothing.

                    if (Properties.Settings.Default.AllowControl)
                    {
                        this.stateMachine.PostInput(inputCommand);
                    }
                    else
                    {
                        Trace.TraceInformation(DateTime.Now + ": Control functionality disabled. Command ignored.");
                    }
                }
                else
                {
                    Trace.TraceInformation(DateTime.Now + ": TCP - Command '{0}' not found", dataStr);
                    Trace.Flush();

                    TcpSend("TCP-Error: Command not found: " + dataStr);
                }
            }
        }
Beispiel #5
0
        private void tcpServer_OnDataAvailable(tcpServer.TcpServerConnection connection)
        {
            string data = readStream(connection.Socket);
            string result;

            if (data != null)
            {
                Console.WriteLine(">>Received Data, Message: {0}", data);
                result = Parser.Parse(data);
                if (result.Split(',')[0].CompareTo("Broadcast") != 0)
                {
                    connection.sendData(result);
                }
                else
                {
                    tcpServer.Send(result.Substring(10));
                }

                data = null;
            }
        }
Beispiel #6
0
 private void tcpServer1_OnDataAvailable(tcpServer.TcpServerConnection connection)
 {
     byte[] data = readStream(connection.Socket);
     if (data != null)
     {
         string dataStr = Encoding.ASCII.GetString(data);
         if (dataStr.Contains("openForm1"))
         {
             Application.Run(new Form1());
             form2.Close();
         }
         else if (dataStr.Contains("openForm2"))
         {
             Application.Run(new Form2());
             form1.Close();
         }
         else if (dataStr.Contains("closeAll"))
         {
             form1.Close();
             form2.Close();
         }
     }
 }
Beispiel #7
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        private bool processConnection(TcpServerConnection conn)
        {
            bool moreWork = false;

            if (conn.processOutgoing(m_maxSendAttempts))
            {
                moreWork = true;
            }

            if (OnDataAvailable != null && activeThreads < m_maxCallbackThreads && conn.Socket.Available > 0)
            {
                lock (activeThreadsLock)
                {
                    activeThreads++;
                }
                conn.CallbackThread = new Thread(() =>
                {
                    OnDataAvailable(conn);
                });
                conn.CallbackThread.Start();
                Thread.Yield();
            }
            return(moreWork);
        }
Beispiel #8
0
        private void runSender()
        {
            while (m_isOpen && m_port >= 0)
            {
                try
                {
                    bool moreWork = false;
                    for (int i = 0; i < connections.Count; i++)
                    {
                        if (connections[i].CallbackThread != null)
                        {
                            try
                            {
                                connections[i].CallbackThread = null;
                                lock (activeThreadsLock)
                                {
                                    activeThreads--;
                                }
                            }
                            catch (Exception)
                            {
                                //an exception is thrown when setting thread and old thread hasn't terminated
                                //we don't need to handle the exception, it just prevents decrementing activeThreads
                            }
                        }

                        if (connections[i].CallbackThread != null)
                        {
                        }
                        else if (connections[i].connected() &&
                                 (connections[i].LastVerifyTime.AddMilliseconds(m_verifyConnectionInterval) > DateTime.UtcNow ||
                                  connections[i].verifyConnected()))
                        {
                            moreWork = moreWork || processConnection(connections[i]);
                        }
                        else
                        {
                            lock (connections)
                            {
                                TcpServerConnection conn = connections[i];
                                if (OnDisconnect != null)
                                {
                                    lock (activeThreadsLock)
                                    {
                                        activeThreads++;
                                    }
                                    conn.CallbackThread = new Thread(() =>
                                    {
                                        OnDisconnect(conn);
                                    });
                                    conn.CallbackThread.Start();
                                }
                                connections.Remove(conn);
                                i--;
                            }
                        }
                    }

                    if (!moreWork)
                    {
                        System.Threading.Thread.Yield();
                        lock (sem)
                        {
                            foreach (TcpServerConnection conn in connections)
                            {
                                if (conn.hasMoreWork())
                                {
                                    moreWork = true;
                                    break;
                                }
                            }
                        }
                        if (!moreWork)
                        {
                            waiting = true;
                            sem.Wait(m_idleTime);
                            waiting = false;
                        }
                    }
                }
                catch (ThreadInterruptedException) { } //thread is interrupted when we quit
                catch (Exception e)
                {
                    if (m_isOpen && OnError != null)
                    {
                        OnError(this, e);
                    }
                }
            }
        }
Beispiel #9
0
        private void tcpServer1_OnConnect(tcpServer.TcpServerConnection connection)
        {
            invokeDelegate setText = () => lbconnectstate.Text = GT_DataPusher.m_object.Connections.Count > 0? "Connect" : "Not Connect";

            Invoke(setText);
        }
Beispiel #10
0
        private void HandleMessage(TcpServerConnection connection, string msg)
        {
            string[] parts = msg.Split('|');
            if (parts[0] == "VERSION")
            {
                int version = int.Parse(parts[1]);
                if (version < Util.version)
                {
                    serverWindow.PrintLine("<" + GetAlias(connection) + "> attempted to connect with old client version " + version + ".");
                    TrySendMessage(connection, "ERROR|OLD_CLIENT_VERSION|" + Util.version);
                }
                else if (version > Util.version)
                {
                    serverWindow.PrintLine("<" + GetAlias(connection) + "> attempted to connect with newer client version " + version + ". Please update the server.");
                    TrySendMessage(connection, "ERROR|OLD_SERVER_VERSION|" + Util.version);
                }
                else
                    TrySendMessage(connection, "OK|VERSION");
            }
            else if (parts[0] == "ALIAS")
            {
                if (aliases.Values.Contains(parts[1]))
                {
                    serverWindow.PrintLine("<" + GetAlias(connection) + "> attempted to connect with an in-use alias.");
                    TrySendMessage(connection, "ERROR|ALIAS_IN_USE");
                }
                else if (draftStarted && FindIndexOfDraftState(parts[1]) == -1)
                {
                    serverWindow.PrintLine("<" + GetAlias(connection) + "> attempted to join an in-progress.");
                    TrySendMessage(connection, "ERROR|DRAFT_IN_PROGRESS");
                }
                else
                {
                    // Reconnect user to draft.
                    serverWindow.PrintLine("<" + GetAlias(connection) + "> has new alias " + parts[1] + ".");
                    aliases.TryAdd(connection, parts[1]);
                    TrySendMessage(connection, "OK|ALIAS");
                    TrySendMessage(connection, "IMAGE_DIR|" + Util.imageDirectory);
                    TrySendMessage("USER_CONNECTED|" + parts[1]);
                    if (draftStarted)
                    {
                        DraftState draftState = draftStates[FindIndexOfDraftState(parts[1])];
                        if (draftState.cardPool.Count > 0)
                            TrySendMessage(connection, "CARD_POOL|" + string.Join("|", draftState.cardPool));
                        if (draftState.boosters.Count > 0)
                            TrySendMessage(connection, "BOOSTER|" + string.Join("|", draftState.boosters[0]));
                        SendPackCounts();
                    }
                    else
                    {
                        UpdateUserList();
                    }
                }
            }
            else if (parts[0] == "PICK")
            {
                // Remove pick from pack and add to card pool.
                int draftIndex = FindIndexOfDraftState(aliases[connection]);
                DraftState draftState = draftStates[draftIndex];
                DraftState nextDraftState;
                if (packNumber % 2 == 1)
                    nextDraftState = draftStates[(draftIndex + 1) % draftStates.Length];
                else
                    nextDraftState = draftStates[(draftIndex + draftStates.Length - 1) % draftStates.Length];
                int pickIndex = int.Parse(parts[1]);
                List<string> booster = draftState.boosters[0];
                string pick = booster[pickIndex];
                draftState.cardPool.Add(pick);
                booster.RemoveAt(pickIndex);
                draftState.boosters.Remove(booster);
                TrySendMessage(connection, "OK|PICK");
                serverWindow.PrintLine("<" + draftState.alias + "> made a pick.");

                // Pass the pack to the next player, if not empty.
                if (booster.Count > 0)
                {
                    nextDraftState.boosters.Add(booster);
                    serverWindow.PrintLine("<" + nextDraftState.alias + "> got a new pack in their queue (now " + nextDraftState.boosters.Count + ").");
                    if (nextDraftState.boosters.Count == 1 && nextDraftState != draftState)
                        TrySendMessage(nextDraftState.alias, "BOOSTER|" + string.Join("|", booster));
                }
                else
                {
                    // Check if no one has any boosters.
                    bool packOver = true;
                    foreach (DraftState draftStateToCheck in draftStates)
                        if (draftStateToCheck.boosters.Count > 0)
                            packOver = false;
                    if (packOver)
                    {
                        StartNextPack();
                        return;
                    }
                }

                // Current player gets the next booster in their queue, if any.
                if (draftState.boosters.Count > 0)
                {
                    TrySendMessage(connection, "BOOSTER|" + string.Join("|", draftState.boosters[0]));
                }

                // Send message with pack count of each player.
                SendPackCounts();
            }
            else if (parts[0] == "CHAT")
            {
                if (aliases.ContainsKey(connection))
                {
                    TrySendMessage("CHAT|" + GetAlias(connection) + "|" + parts[1]);
                    serverWindow.PrintLine("<" + GetAlias(connection) + ">: " + parts[1]);
                }
            }
            else
                serverWindow.PrintLine("<" + GetAlias(connection) + "> Unknown message: " + msg);
        }
Beispiel #11
0
        private void _tcpServer_OnDataAvailable(TcpServerConnection connection)
        {
            byte[] data = readStream(connection.Socket);

            if (data != null)
            {
                //string dataStr = Encoding.ASCII.GetString(data);
                try
                {
                    invokeDelegate del = () =>
                    {
                        ParseSvsData(data);
                    };
                    Invoke(del);
                    data = null;
                }
                catch { }
            }
        }
Beispiel #12
0
 private void _tcpServer_OnConnect(TcpServerConnection connection)
 {
     _CruscottoConnected = true;
 }
Beispiel #13
0
 private string GetAlias(TcpServerConnection connection)
 {
     if (aliases.ContainsKey(connection))
         return aliases[connection];
     return (connection.Socket.Client.RemoteEndPoint as IPEndPoint).ToString();
 }
Beispiel #14
0
 private void TrySendMessage(TcpServerConnection connection, string message)
 {
     connection.sendData(message + ";");
 }
Beispiel #15
0
 private void OnDisconnect(TcpServerConnection connection)
 {
     string alias = GetAlias(connection);
     string tmp;
     bool removed = aliases.TryRemove(connection, out tmp);
     serverWindow.PrintLine("<" + alias + "> disconnected.");
     if (removed)
     {
         TrySendMessage("USER_DISCONNECTED|" + alias);
     }
     UpdateUserList();
 }
Beispiel #16
0
        private void OnDataAvailable(TcpServerConnection connection)
        {
            byte[] data = ReadStream(connection.Socket);

            if (data == null)
                return;
            string dataStr = Encoding.UTF8.GetString(data);
            HandleMessage(connection, dataStr);
        }
Beispiel #17
0
 private void OnConnect(TcpServerConnection connection)
 {
     string ipAndPort = GetAlias(connection);
     serverWindow.PrintLine("<" + ipAndPort + "> connected.");
     TrySendMessage(connection, "OK|HELLO");
 }