Beispiel #1
0
 void OnRideSkillGridUIEvent(UIEventType eventType, object data, object param)
 {
     switch (eventType)
     {
     case UIEventType.Click:
         UISkillGrid grid = data as UISkillGrid;
         if (grid != null)
         {
             if (grid.Data != null && grid.Data.skillid != 0)
             {
                 DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.PlayerSkillTipsPanel, panelShowAction: (pb) =>
                 {
                     if (null != pb && pb is PlayerSkillTipsPanel)
                     {
                         PlayerSkillTipsPanel panel = pb as PlayerSkillTipsPanel;
                         if (panel != null)
                         {
                             table.RideSkillDes skilldb = GameTableManager.Instance.GetTableItem <table.RideSkillDes>((uint)grid.Data.skillid);
                             panel.ShowUI(PlayerSkillTipsPanel.SkillTipsType.Ride, skilldb, grid.Data.level);
                             panel.InitParentTransform(grid.transform, new Vector2(0, 80));
                         }
                     }
                 });
             }
         }
         break;
     }
 }
Beispiel #2
0
    private void OnRideUI(uint baseId, uint level, UILabel[] labels)
    {
        m_label_petGradeValue.text    = string.Format("速度加成: {0}%", RideData.GetSpeedById_Level(baseId, (int)level));
        m_label_petLift.text          = "";
        m_label_petCharacter.text     = "";
        m_label_variableLevel.text    = "";
        m_label_InheritingNumber.text = "";
        for (int i = 0; i < skillLabels.Length; i++)
        {
            skillLabels[i].enabled = false;
        }
        uint ride_life = 0;

        for (int i = 0; i < m_itemServer.numbers.Count; i++)
        {
            GameCmd.PairNumber     pn   = m_itemServer.numbers[i];
            GameCmd.eItemAttribute bute = (GameCmd.eItemAttribute)pn.id;
            switch (bute)
            {
            case GameCmd.eItemAttribute.Item_Attribute_Ride_Level:
                break;

            case GameCmd.eItemAttribute.Item_Attribute_Ride_Life:
                ride_life = pn.value;
                break;

            case GameCmd.eItemAttribute.Item_Attribute_Ride_Skill:
                table.RideSkillData skilldata = GameTableManager.Instance.GetTableItem <table.RideSkillData>(baseId, (int)level);
                if (skilldata != null)
                {
                    for (int n = 0; n < skilldata.skillArray.Count; n++)
                    {
                        labels[n].enabled = true;
                        table.RideSkillDes rideSkillDes = GameTableManager.Instance.GetTableItem <table.RideSkillDes>(skilldata.skillArray[n]);
                        if (rideSkillDes != null)
                        {
                            labels[n].text = rideSkillDes.skillName;
                        }
                    }
                }
                break;

            case GameCmd.eItemAttribute.Item_Attribute_Ride_Base_Id:
                table.RideDataBase ridedata = GameTableManager.Instance.GetTableItem <table.RideDataBase>(pn.value);
                if (ridedata != null)
                {
                    m_label_name.text = ridedata.name;

                    //DataManager.Manager<UIManager>().SetSpriteDynamicIcon(m_sprite_icon, ridedata.icon, true);
                    UIManager.GetTextureAsyn(ridedata.icon, ref m_curIconAsynSeed, () =>
                    {
                        if (null != m__icon)
                        {
                            m__icon.mainTexture = null;
                        }
                    }, m__icon);

                    if (null != m_sprite_qulity)
                    {
                        UIManager.GetQualityAtlasAsyn(ridedata.quality, ref m_curBordernAsynSeed, () =>
                        {
                            if (null != m_sprite_qulity)
                            {
                                m_sprite_qulity.atlas = null;
                            }
                        }, m_sprite_qulity);
                    }

                    m_label_Label_2.text = string.Format("品质: {0}", DataManager.Manager <RideManager>().GetRideQualityStr(ridedata.quality));
                }
                break;

            default:
                break;
            }
        }
        m_label_petYhLv.text = string.Format("寿命: {0}", ride_life);
    }
Beispiel #3
0
    private void SetRideSkills()
    {
        RideData rideData = DataManager.Manager <RideManager>().GetCurrRideData();

        if (rideData == null)
        {
            return;
        }
        ResetBtn();
        bool canuse     = false;
        int  skillIndex = 0;

        int offset = 0;
        LearnSkillDataManager data = DataManager.Manager <LearnSkillDataManager>();

        if (data.CurState == SkillSettingState.StateTwo)
        {
            offset = 4;
        }
        if (m_skillBtnIndex == 9)//第一个技能
        {
            gameObject.SetActive(true);
            skillIndex = 0;
            canuse     = rideData.skill_ids.Count > skillIndex;
        }
        else if (m_skillBtnIndex == 1 + offset)
        {
            skillIndex = 1;
            canuse     = rideData.skill_ids.Count > skillIndex;
        }
        else if (m_skillBtnIndex == 2 + offset)
        {
            skillIndex = 2;
            canuse     = rideData.skill_ids.Count > skillIndex;
        }
        else if (m_skillBtnIndex == 3 + offset)
        {
            skillIndex = 3;
            canuse     = rideData.skill_ids.Count > skillIndex;
        }
        else if (m_skillBtnIndex == 4 + offset)
        {
            skillIndex = 4;
            canuse     = rideData.skill_ids.Count > skillIndex;
        }
        else if (m_skillBtnIndex == 10)
        {
            skillIndex = 5;
            canuse     = rideData.skill_ids.Count > skillIndex;
        }
        else
        {
            return;
        }
        ShowAdd(!canuse);
        if (canuse)
        {
            m_skillid = (uint)rideData.skill_ids[skillIndex];
            SetLongPressEvent(true);

            table.RideSkillDes rideSkill = GameTableManager.Instance.GetTableItem <table.RideSkillDes>((uint)m_skillid);
            if (rideSkill != null)
            {
                if (skillIcon != null)
                {
                    bool bAdjust = m_skillBtnIndex == 9 ? false : true;
                    UIManager.GetTextureAsyn(DataManager.Manager <UIManager>().GetResIDByFileName(false, rideSkill.skillIcon, true), ref iuiIconAtlas, () =>
                    {
                        if (null != skillIcon)
                        {
                            skillIcon.mainTexture = null;
                        }
                    }, skillIcon, false);
                }
            }
            RunCD();
        }
        else
        {
            SetLongPressEvent(false);

            m_skillid = 0;
        }
        SetBtnEnable(canuse);
        if (skillIcon != null)
        {
            skillIcon.alpha = canuse ? 1f : 0f;
        }
    }