Beispiel #1
0
        void CreateCells(object[] _objs)
        {
            unitName = go.name;

            for (int i = 0; i < rowNum * colNum; i++)
            {
                GameObject unit = GameObject.Instantiate(go);

                unit.transform.SetParent(pool.transform, false);

                (unit.transform as RectTransform).localScale = new Vector3(cellScale, cellScale, cellScale);

                (unit.transform as RectTransform).pivot = new Vector2(0, 1);

                (unit.transform as RectTransform).anchorMin = new Vector2(0, 1);

                (unit.transform as RectTransform).anchorMax = new Vector2(0, 1);

                SuperListCell cell = unit.GetComponent <SuperListCell>();

                cell.Init(this, _objs);

                if (isAlphaIn)
                {
                    cell.canvasGroup = unit.GetComponent <CanvasGroup>();

                    if (cell.canvasGroup == null)
                    {
                        cell.canvasGroup = unit.AddComponent <CanvasGroup>();
                    }
                }

                hidePool.Add(cell);
            }
        }
Beispiel #2
0
        private void HideCell(SuperListCell _cell)
        {
            //_cell.gameObject.SetActive(false);

            _cell.canvasGroup.alpha = 0;//for no gc set alpha to zero

            _cell.canvasGroup.blocksRaycasts = false;
        }
Beispiel #3
0
        private void ShowCell(SuperListCell _cell)
        {
            //_cell.gameObject.SetActive(true);

            _cell.canvasGroup.alpha = 1;

            _cell.canvasGroup.blocksRaycasts = true;
        }
Beispiel #4
0
        private void OneAlphaInOver()
        {
            alphaInList.RemoveAt(0);

            if (alphaInList.Count > 0)
            {
                SuperListCell cell = alphaInList[0];

                cell.AlphaIn(OneAlphaInOver);
            }
        }
Beispiel #5
0
        private bool hasSetContainerSize = false;//由于在setData之前就调用OnScroll方法会导致报错  所以确保在OnScroll之前就已经setDta了

        public void SetData <T>(List <T> _data)
        {
            scrollRect.StopMovement();

            if (isAlphaIn)
            {
                if (showPool.Count > 0)
                {
                    for (int i = 0; i < showPool.Count; i++)
                    {
                        SuperListCell unit = showPool[i];

                        HideCell(unit);

                        //unit.gameObject.SetActive(false);

                        //unit.transform.SetParent(pool.transform, false);

                        hidePool.Add(unit);
                    }

                    showPool.Clear();
                }
            }

            if (data.Count > 0)
            {
                data.Clear();
            }

            for (int i = 0; i < _data.Count; i++)
            {
                T unit = _data[i];

                data.Add(unit);
            }

            SetContainerSize();

            showIndex = 0;

            ResetPos(0, true, false);

            //由于Rect2DMask有bug  所以添加这2行2B代码
            container.SetActive(false);

            container.SetActive(true);
        }
Beispiel #6
0
        public void UpdateItemAt(int _index, object _data)
        {
            data[_index] = _data;

            for (int i = 0; i < showPool.Count; i++)
            {
                SuperListCell cell = showPool[i];

                if (cell.index == _index)
                {
                    cell.SetData(_data);

                    break;
                }
            }
        }
Beispiel #7
0
        public void SetSelectedIndex(int _index)
        {
            if (selectedIndex == _index)
            {
                return;
            }

            if (needSelectedIndex)
            {
                for (int i = 0; i < showPool.Count; i++)
                {
                    SuperListCell cell = showPool[i];

                    if (cell.index == _index)
                    {
                        cell.SetSelected(true);
                    }
                    else if (cell.index == selectedIndex)
                    {
                        cell.SetSelected(false);
                    }
                }

                selectedIndex = _index;
            }

            if (selectedIndex != -1 || !needSelectedIndex)
            {
                if (CellClickHandle != null)
                {
                    CellClickHandle(data[_index]);
                }

                if (CellClickIndexHandle != null)
                {
                    CellClickIndexHandle(_index);
                }
            }
        }
Beispiel #8
0
        private void SetCellIndex(SuperListCell _cell, int _index)
        {
            int row;

            int col;

            float xFix = 0;

            float yFix = 0;

            if (isVertical)
            {
                row = _index / colNum;

                col = _index % colNum;

                if (insertIndexArr != null)
                {
                    for (int i = 0; i < insertIndexArr.Length; i++)
                    {
                        if (row >= insertIndexArr[i])
                        {
                            yFix += insertRectArr[i].rect.height + verticalGap;
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }
            else
            {
                col = _index / rowNum;

                row = _index % rowNum;

                if (insertIndexArr != null)
                {
                    for (int i = 0; i < insertIndexArr.Length; i++)
                    {
                        if (col >= insertIndexArr[i])
                        {
                            xFix += insertRectArr[i].rect.width + horizontalGap;
                        }
                        else
                        {
                            break;
                        }
                    }
                }
            }

            float xPos = col * (cellWidth + horizontalGap) + xFix;

            float yPos = -row * (cellHeight + verticalGap) - yFix;

            Vector2 pos = new Vector2(xPos, yPos);

            (_cell.transform as RectTransform).anchoredPosition = pos;

            _cell.index = _index;

            //_cell.gameObject.name = unitName + _index;

            _cell.SetSelected(_index == selectedIndex);//如果补全空的单元格  这里可能会有问题
        }
Beispiel #9
0
        private void ResetPos(int _nowIndex, bool _dataHasChange, bool _insertHasChange)
        {
            //			if (data.Count == 0) {
            //
            //				return;
            //			}

            if (isVertical)
            {
                if (_nowIndex - showIndex == colNum)
                {
                    for (int i = 0; i < _nowIndex - showIndex; i++)
                    {
                        int newIndex = showIndex + rowNum * colNum + i;

                        SuperListCell unit = showPool[0];

                        showPool.RemoveAt(0);

                        if (newIndex < data.Count)
                        {
                            showPool.Add(unit);

                            SetCellData(unit, newIndex);

                            SetCellIndex(unit, newIndex);
                        }
                        else
                        {
                            hidePool.Add(unit);

                            HideCell(unit);

                            //unit.gameObject.SetActive(false);

                            //unit.transform.SetParent(pool.transform, false);
                        }
                    }
                }
                else if (_nowIndex - showIndex == -colNum)
                {
                    for (int i = 0; i < showIndex - _nowIndex; i++)
                    {
                        int newIndex = showIndex - colNum + i;

                        SuperListCell unit;

                        if (showPool.Count == rowNum * colNum)
                        {
                            unit = showPool[showPool.Count - 1];

                            showPool.RemoveAt(showPool.Count - 1);
                        }
                        else
                        {
                            unit = hidePool[0];

                            hidePool.RemoveAt(0);

                            ShowCell(unit);

                            //unit.gameObject.SetActive(true);

                            //unit.transform.SetParent(container.transform, false);
                        }

                        showPool.Insert(0, unit);

                        SetCellData(unit, newIndex);

                        SetCellIndex(unit, newIndex);
                    }
                }
                else
                {
                    for (int i = 0; i < rowNum * colNum; i++)
                    {
                        if (_nowIndex + i < data.Count)
                        {
                            tmpDic.Add(_nowIndex + i, i);
                        }
                        else
                        {
                            break;
                        }
                    }

                    for (int i = 0; i < showPool.Count; i++)
                    {
                        SuperListCell unit = showPool[i];

                        int tmpIndex = unit.index;

                        int ii;

                        bool b = tmpDic.TryGetValue(tmpIndex, out ii);

                        if (b)
                        {
                            newShowPool[ii] = unit;

                            if (_dataHasChange)
                            {
                                SetCellData(unit, tmpIndex);//如果列表数据已经发生了变化则需要在这里进行一次单元格赋值
                            }

                            if (_insertHasChange)
                            {
                                SetCellIndex(unit, tmpIndex);
                            }
                        }
                        else
                        {
                            replacePool.Add(unit);
                        }
                    }

                    showPool.Clear();

                    IEnumerator <KeyValuePair <int, int> > enumerator = tmpDic.GetEnumerator();

                    while (enumerator.MoveNext())
                    {
                        KeyValuePair <int, int> pair = enumerator.Current;

                        if (newShowPool[pair.Value] == null)
                        {
                            SuperListCell unit;

                            if (replacePool.Count > 0)
                            {
                                unit = replacePool[0];

                                replacePool.RemoveAt(0);
                            }
                            else
                            {
                                unit = hidePool[0];

                                hidePool.RemoveAt(0);

                                ShowCell(unit);

                                //unit.gameObject.SetActive(true);

                                //unit.transform.SetParent(container.transform, false);
                            }

                            newShowPool[pair.Value] = unit;

                            SetCellData(unit, pair.Key);

                            SetCellIndex(unit, pair.Key);
                        }

                        showPool.Add(newShowPool[pair.Value]);
                    }

                    for (int i = 0; i < replacePool.Count; i++)
                    {
                        SuperListCell unit = replacePool[i];

                        HideCell(unit);

                        //unit.gameObject.SetActive(false);

                        //unit.transform.SetParent(pool.transform, false);

                        hidePool.Add(unit);
                    }

                    for (int i = 0; i < tmpDic.Count; i++)
                    {
                        newShowPool[i] = null;
                    }

                    tmpDic.Clear();

                    replacePool.Clear();
                }
            }
            else
            {
                if (_nowIndex - showIndex == rowNum)
                {
                    for (int i = 0; i < _nowIndex - showIndex; i++)
                    {
                        int newIndex = showIndex + rowNum * colNum + i;

                        SuperListCell unit = showPool[0];

                        showPool.RemoveAt(0);

                        if (newIndex < data.Count)
                        {
                            showPool.Add(unit);

                            SetCellData(unit, newIndex);

                            SetCellIndex(unit, newIndex);
                        }
                        else
                        {
                            hidePool.Add(unit);

                            HideCell(unit);

                            //unit.gameObject.SetActive(false);

                            //unit.transform.SetParent(pool.transform, false);
                        }
                    }
                }
                else if (_nowIndex - showIndex == -rowNum)
                {
                    for (int i = 0; i < showIndex - _nowIndex; i++)
                    {
                        int newIndex = showIndex - rowNum + i;

                        SuperListCell unit;

                        if (showPool.Count == rowNum * colNum)
                        {
                            unit = showPool[showPool.Count - 1];

                            showPool.RemoveAt(showPool.Count - 1);
                        }
                        else
                        {
                            unit = hidePool[0];

                            hidePool.RemoveAt(0);

                            ShowCell(unit);

                            //unit.gameObject.SetActive(true);

                            //unit.transform.SetParent(container.transform, false);
                        }

                        showPool.Insert(0, unit);

                        SetCellData(unit, newIndex);

                        SetCellIndex(unit, newIndex);
                    }
                }
                else
                {
                    for (int i = 0; i < rowNum * colNum; i++)
                    {
                        if (_nowIndex + i < data.Count)
                        {
                            tmpDic.Add(_nowIndex + i, i);
                        }
                        else
                        {
                            break;
                        }
                    }

                    for (int i = 0; i < showPool.Count; i++)
                    {
                        SuperListCell unit = showPool[i];

                        int tmpIndex = unit.index;

                        int ii;

                        bool b = tmpDic.TryGetValue(tmpIndex, out ii);

                        if (b)
                        {
                            newShowPool[ii] = unit;

                            if (_dataHasChange)
                            {
                                SetCellData(unit, tmpIndex);
                            }

                            if (_insertHasChange)
                            {
                                SetCellIndex(unit, tmpIndex);
                            }
                        }
                        else
                        {
                            replacePool.Add(unit);
                        }
                    }

                    showPool.Clear();

                    IEnumerator <KeyValuePair <int, int> > enumerator = tmpDic.GetEnumerator();

                    while (enumerator.MoveNext())
                    {
                        KeyValuePair <int, int> pair = enumerator.Current;

                        if (newShowPool[pair.Value] == null)
                        {
                            SuperListCell unit;

                            if (replacePool.Count > 0)
                            {
                                unit = replacePool[0];

                                replacePool.RemoveAt(0);
                            }
                            else
                            {
                                unit = hidePool[0];

                                hidePool.RemoveAt(0);

                                ShowCell(unit);

                                //unit.gameObject.SetActive(true);

                                //unit.transform.SetParent(container.transform, false);
                            }

                            newShowPool[pair.Value] = unit;

                            SetCellData(unit, pair.Key);

                            SetCellIndex(unit, pair.Key);
                        }

                        showPool.Add(newShowPool[pair.Value]);
                    }

                    for (int i = 0; i < replacePool.Count; i++)
                    {
                        SuperListCell unit = replacePool[i];

                        HideCell(unit);

                        //unit.gameObject.SetActive(false);

                        //unit.transform.SetParent(pool.transform, false);

                        hidePool.Add(unit);
                    }

                    for (int i = 0; i < tmpDic.Count; i++)
                    {
                        newShowPool[i] = null;
                    }

                    tmpDic.Clear();

                    replacePool.Clear();
                }
            }

            showIndex = _nowIndex;

            if (showEmptyCell)
            {
                for (int i = showPool.Count; i < minShowNum; i++)
                {
                    SuperListCell unit = hidePool[0];

                    hidePool.RemoveAt(0);

                    ShowCell(unit);

                    //unit.gameObject.SetActive(true);

                    //unit.transform.SetParent(container.transform, false);

                    showPool.Add(unit);

                    SetCellData(unit, -1);

                    SetCellIndex(unit, showIndex + i);
                }
            }
        }
Beispiel #10
0
 public void CellClick(SuperListCell _cell)
 {
     SetSelectedIndex(_cell.index);
 }
Beispiel #11
0
        private void SetCellData(SuperListCell _cell, int _index)
        {
            if (_index == -1)
            {
                _cell.SetData(null);
            }
            else if (!isAlphaIn)
            {
                _cell.SetData(data[_index]);
            }
            else
            {
                bool result = _cell.SetData(data[_index]);

                if (result)
                {
                    _cell.canvasGroup.alpha = 0;

                    int index = alphaInList.IndexOf(_cell);

                    bool needStart = false;

                    if (index != -1)
                    {
                        if (index == 0)
                        {
                            _cell.StopAlphaIn();

                            needStart = true;
                        }

                        alphaInList.RemoveAt(index);
                    }

                    alphaInList.Add(_cell);

                    if (alphaInList.Count == 1 || needStart)
                    {
                        alphaInList[0].AlphaIn(OneAlphaInOver);
                    }
                }
                else
                {
                    _cell.canvasGroup.alpha = 1;

                    int index = alphaInList.IndexOf(_cell);

                    bool needStart = false;

                    if (index != -1)
                    {
                        if (index == 0)
                        {
                            _cell.StopAlphaIn();

                            needStart = true;
                        }

                        alphaInList.RemoveAt(index);
                    }

                    if (needStart && alphaInList.Count > 0)
                    {
                        alphaInList[0].AlphaIn(OneAlphaInOver);
                    }
                }
            }
        }
Beispiel #12
0
        private void ResetPos(int _nowIndex, bool _dataHasChange, bool _insertHasChange)
        {
//			if (data.Count == 0) {
//
//				return;
//			}

            if (isVertical)
            {
                if (_nowIndex - showIndex == colNum)
                {
                    for (int i = 0; i < _nowIndex - showIndex; i++)
                    {
                        int newIndex = showIndex + rowNum * colNum + i;

                        SuperListCell unit = showPool [0];

                        showPool.RemoveAt(0);

                        if (newIndex < data.Count)
                        {
                            showPool.Add(unit);

                            SetCellData(unit, newIndex);

                            SetCellIndex(unit, newIndex);
                        }
                        else
                        {
                            hidePool.Add(unit);

                            unit.transform.SetParent(pool.transform, false);
                        }
                    }
                }
                else if (_nowIndex - showIndex == -colNum)
                {
                    for (int i = 0; i < showIndex - _nowIndex; i++)
                    {
                        int newIndex = showIndex - colNum + i;

                        SuperListCell unit;

                        if (showPool.Count == rowNum * colNum)
                        {
                            unit = showPool [showPool.Count - 1];

                            showPool.RemoveAt(showPool.Count - 1);
                        }
                        else
                        {
                            unit = hidePool [0];

                            hidePool.RemoveAt(0);

                            unit.transform.SetParent(container.transform, false);
                        }

                        showPool.Insert(0, unit);

                        SetCellData(unit, newIndex);

                        SetCellIndex(unit, newIndex);
                    }
                }
                else
                {
                    List <int> tmpList = new List <int> ();

                    for (int i = 0; i < rowNum * colNum; i++)
                    {
                        if (_nowIndex + i < data.Count)
                        {
                            tmpList.Add(_nowIndex + i);
                        }
                        else
                        {
                            break;
                        }
                    }

                    SuperListCell[] newShowPool = new SuperListCell[tmpList.Count];

                    List <SuperListCell> replacePool = new List <SuperListCell> ();

                    for (int i = 0; i < showPool.Count; i++)
                    {
                        SuperListCell unit = showPool [i];

                        int tmpIndex = unit.index;

                        if (tmpList.Contains(tmpIndex))
                        {
                            newShowPool [tmpList.IndexOf(tmpIndex)] = unit;

                            if (_dataHasChange)
                            {
                                SetCellData(unit, tmpIndex);                                //如果列表数据已经发生了变化则需要在这里进行一次单元格赋值
                            }

                            if (_insertHasChange)
                            {
                                SetCellIndex(unit, tmpIndex);
                            }
                        }
                        else
                        {
                            replacePool.Add(unit);
                        }
                    }

                    showPool.Clear();

                    for (int i = 0; i < newShowPool.Length; i++)
                    {
                        if (newShowPool [i] == null)
                        {
                            SuperListCell unit;

                            if (replacePool.Count > 0)
                            {
                                unit = replacePool [0];

                                replacePool.RemoveAt(0);
                            }
                            else
                            {
                                unit = hidePool [0];

                                hidePool.RemoveAt(0);

                                unit.transform.SetParent(container.transform, false);
                            }

                            newShowPool [i] = unit;

                            SetCellData(unit, tmpList [i]);

                            SetCellIndex(unit, tmpList[i]);
                        }

                        showPool.Add(newShowPool [i]);
                    }

                    for (int i = 0; i < replacePool.Count; i++)
                    {
                        SuperListCell unit = replacePool[i];

                        unit.transform.SetParent(pool.transform, false);

                        hidePool.Add(unit);
                    }
                }
            }
            else
            {
                if (_nowIndex - showIndex == rowNum)
                {
                    for (int i = 0; i < _nowIndex - showIndex; i++)
                    {
                        int newIndex = showIndex + rowNum * colNum + i;

                        SuperListCell unit = showPool [0];

                        showPool.RemoveAt(0);

                        if (newIndex < data.Count)
                        {
                            showPool.Add(unit);

                            SetCellData(unit, newIndex);

                            SetCellIndex(unit, newIndex);
                        }
                        else
                        {
                            hidePool.Add(unit);

                            unit.transform.SetParent(pool.transform, false);
                        }
                    }
                }
                else if (_nowIndex - showIndex == -rowNum)
                {
                    for (int i = 0; i < showIndex - _nowIndex; i++)
                    {
                        int newIndex = showIndex - rowNum + i;

                        SuperListCell unit;

                        if (showPool.Count == rowNum * colNum)
                        {
                            unit = showPool [showPool.Count - 1];

                            showPool.RemoveAt(showPool.Count - 1);
                        }
                        else
                        {
                            unit = hidePool [0];

                            hidePool.RemoveAt(0);

                            unit.transform.SetParent(container.transform, false);
                        }

                        showPool.Insert(0, unit);

                        SetCellData(unit, newIndex);

                        SetCellIndex(unit, newIndex);
                    }
                }
                else
                {
                    List <int> tmpList = new List <int> ();

                    for (int i = 0; i < rowNum * colNum; i++)
                    {
                        if (_nowIndex + i < data.Count)
                        {
                            tmpList.Add(_nowIndex + i);
                        }
                        else
                        {
                            break;
                        }
                    }

                    SuperListCell[] newShowPool = new SuperListCell[tmpList.Count];

                    List <SuperListCell> replacePool = new List <SuperListCell> ();

                    for (int i = 0; i < showPool.Count; i++)
                    {
                        SuperListCell unit = showPool [i];

                        int tmpIndex = unit.index;

                        if (tmpList.Contains(tmpIndex))
                        {
                            newShowPool [tmpList.IndexOf(tmpIndex)] = unit;

                            if (_dataHasChange)
                            {
                                SetCellData(unit, tmpIndex);
                            }

                            if (_insertHasChange)
                            {
                                SetCellIndex(unit, tmpIndex);
                            }
                        }
                        else
                        {
                            replacePool.Add(unit);
                        }
                    }

                    showPool.Clear();

                    for (int i = 0; i < newShowPool.Length; i++)
                    {
                        if (newShowPool [i] == null)
                        {
                            SuperListCell unit;

                            if (replacePool.Count > 0)
                            {
                                unit = replacePool [0];

                                replacePool.RemoveAt(0);
                            }
                            else
                            {
                                unit = hidePool [0];

                                hidePool.RemoveAt(0);

                                unit.transform.SetParent(container.transform, false);
                            }

                            newShowPool [i] = unit;

                            SetCellData(unit, tmpList [i]);

                            SetCellIndex(unit, tmpList[i]);
                        }

                        showPool.Add(newShowPool [i]);
                    }

                    for (int i = 0; i < replacePool.Count; i++)
                    {
                        SuperListCell unit = replacePool[i];

                        unit.transform.SetParent(pool.transform, false);

                        hidePool.Add(unit);
                    }
                }
            }

            showIndex = _nowIndex;

            if (showEmptyCell)
            {
                for (int i = showPool.Count; i < minShowNum; i++)
                {
                    SuperListCell unit = hidePool [0];

                    hidePool.RemoveAt(0);

                    unit.transform.SetParent(container.transform, false);

                    showPool.Add(unit);

                    SetCellData(unit, -1);

                    SetCellIndex(unit, showIndex + i);
                }
            }
        }