Beispiel #1
0
        public bool OnRaycastHitchanged(Input input, QbMatrix matrix, RaycastHit hit, ref Colort color, MouseButtonEventArgs e)
        {
            lastmatrix = matrix;
            switch (state)
            {
            case ToolState.Start:
                if ((e != null && e.IsPressed && e.Button == MouseButton.Left) || (e == null && input.mousedown(MouseButton.Left)))
                {
                    state = ToolState.Base;
                    Singleton <Raycaster> .INSTANCE.testdirt = true;
                    startPosition = new VoxelLocation(hit, false);
                    endPosition   = new VoxelLocation(hit, false);
                    volume        = new VoxelVolume(startPosition, endPosition);
                    modifiedVoxels.Clear();
                    EnumerateVolume(volume, lastvolume, matrix, ref color, modifiedVoxels);
                    lastvolume = volume;
                    return(true);
                }
                break;

            case ToolState.Base:
                if ((e != null && e.IsPressed && e.Button == MouseButton.Left) || (e == null && input.mousedown(MouseButton.Left)))
                {
                    endPosition = new VoxelLocation(hit, false);
                    volume      = new VoxelVolume(startPosition, endPosition);

                    EnumerateVolume(volume, lastvolume, matrix, ref color, modifiedVoxels);
                    CleanLastVolume(lastvolume, volume, matrix, modifiedVoxels);
                    lastvolume = volume;

                    return(true);
                }
                else if ((e != null && !e.IsPressed && e.Button == MouseButton.Left) || (e == null && input.mouseup(MouseButton.Left)))

                {
                    state      = ToolState.Start;
                    lastvolume = VoxelVolume.NEGATIVE_ZERO;
                    Singleton <UndoRedo> .INSTANCE.AddUndo(BrushType, matrix, volume, color, modifiedVoxels);

                    return(true);
                }
                break;

            case ToolState.Limit:
                break;
            }
            return(false);
        }
Beispiel #2
0
        public bool OnRaycastHitchanged(Input input, QbMatrix matrix, RaycastHit hit, ref Colort color, MouseButtonEventArgs e)
        {
            lastmatrix = matrix;
            switch (state)
            {
                case ToolState.Start:
                    if ((e != null && e.IsPressed && e.Button == MouseButton.Left) || (e == null && input.mousedown(MouseButton.Left)))
                    {
                        state = ToolState.Base;
                        Singleton<Raycaster>.INSTANCE.testdirt = true;
                        startPosition = new VoxelLocation(hit, false);
                        endPosition = new VoxelLocation(hit, false);
                        volume = new VoxelVolume(startPosition, endPosition);
                        modifiedVoxels.Clear();
                        EnumerateVolume(volume, lastvolume, matrix, ref color, modifiedVoxels);
                        lastvolume = volume;
                        return true;
                    }
                    break;
                case ToolState.Base:
                    if ((e != null && e.IsPressed && e.Button == MouseButton.Left) || (e == null && input.mousedown(MouseButton.Left)))
                    {
                        endPosition = new VoxelLocation(hit, false);
                        volume = new VoxelVolume(startPosition, endPosition);

                        EnumerateVolume(volume, lastvolume, matrix, ref color, modifiedVoxels);
                        CleanLastVolume(lastvolume, volume, matrix, modifiedVoxels);
                        lastvolume = volume;

                        return true;
                    }
                    else if ((e != null && !e.IsPressed && e.Button == MouseButton.Left) || (e == null && input.mouseup(MouseButton.Left)))

                    {
                        state = ToolState.Start;
                        lastvolume = VoxelVolume.NEGATIVE_ZERO;
                        Singleton<UndoRedo>.INSTANCE.AddUndo(BrushType, matrix, volume, color, modifiedVoxels);
                        return true;
                    }
                    break;
                case ToolState.Limit:
                    break;
            }
            return false;
        }