Beispiel #1
0
 public QbMatrixSide(Side side)
 {
     this.side = side;
     vBuffer = new VoxelBuffer();
     buffer = new float[16];
     switch (side)
     {
         case Side.Left:
             lightscale = .9f;
             normal = new Vector3(1, 0, 0);
             break;
         case Side.Right:
             lightscale = .9f;
             normal = new Vector3(-1, 0, 0);
             break;
         case Side.Top:
             lightscale = 1f;
             normal = new Vector3(0, 1, 0);
             break;
         case Side.Bottom:
             lightscale = 1f;
             normal = new Vector3(0, -1, 0);
             break;
         case Side.Front:
             lightscale = .8f;
             normal = new Vector3(0, 0, 1);
             break;
         case Side.Back:
             lightscale = .8f;
             normal = new Vector3(0, 0, -1);
             break;
     }
 }
Beispiel #2
0
        public QbMatrixSide(Side side)
        {
            this.side = side;
            vBuffer   = new VoxelBuffer();
            buffer    = new float[16];
            switch (side)
            {
            case Side.Left:
                lightscale = .9f;
                normal     = new Vector3(1, 0, 0);
                break;

            case Side.Right:
                lightscale = .9f;
                normal     = new Vector3(-1, 0, 0);
                break;

            case Side.Top:
                lightscale = 1f;
                normal     = new Vector3(0, 1, 0);
                break;

            case Side.Bottom:
                lightscale = 1f;
                normal     = new Vector3(0, -1, 0);
                break;

            case Side.Front:
                lightscale = .8f;
                normal     = new Vector3(0, 0, 1);
                break;

            case Side.Back:
                lightscale = .8f;
                normal     = new Vector3(0, 0, -1);
                break;
            }
        }