private void GameManagerOnActionSequenceCompleted()
        {
            bool areTherePossibleMoves = AreTherePossibleMoves();

            if (false == areTherePossibleMoves)
            {
                GameOverHandler.DeclareGameOver();
            }
        }
Beispiel #2
0
 private void Explode()
 {
     GameOverHandler.DeclareGameOver();
 }