private void DoCollisionCheck()
        {
            SnakePart snakeHead = snakeParts[snakeParts.Count - 1];

            if ((snakeHead.Position.X == Canvas.GetLeft(snakeFood)) && (snakeHead.Position.Y == Canvas.GetTop(snakeFood)))
            {
                EatSnakeFood();
                return;
            }

            if ((snakeHead.Position.Y < 0) || (snakeHead.Position.Y >= GameArea.ActualHeight) ||
                (snakeHead.Position.X < 0) || (snakeHead.Position.X >= GameArea.ActualWidth))
            {
                EndGame();
            }

            foreach (SnakePart snakeBodyPart in snakeParts.Take(snakeParts.Count - 1))
            {
                if ((snakeHead.Position.X == snakeBodyPart.Position.X) && (snakeHead.Position.Y == snakeBodyPart.Position.Y))
                {
                    EndGame();
                }
            }
        }