Beispiel #1
0
        static void MySystemEventCallback(sml.smlSystemEventId eventID, IntPtr callbackData, IntPtr kernelPtr)
        {
            // Retrieve the original object reference from the GCHandle which is used to pass the value safely to and from C++ (unsafe/unmanaged) code.
            sml.Kernel kernel = (sml.Kernel)((GCHandle)kernelPtr).Target;

            // Retrieve arbitrary data from callback data object (note data here can be null, but the wrapper object callbackData won't be so this call is safe)
            // This field's usage is up to the user and passed in during registation call and passed back here.  Can be used to provide context.
            Object userData = (Object)((GCHandle)callbackData).Target;

            System.Console.Out.WriteLine(eventID + " kernel " + kernel + " with user data " + userData);
        }
Beispiel #2
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        static void MyAgentEventCallback(sml.smlAgentEventId eventID, IntPtr callbackData, IntPtr kernelPtr, String agentName)
        {
            // Retrieve the original object reference from the GCHandle which is used to pass the value safely to and from C++ (unsafe/unmanaged) code.
            sml.Kernel kernel = (sml.Kernel)((GCHandle)kernelPtr).Target;

            // Retrieve arbitrary data from callback data object (note data here can be null, but the wrapper object callbackData won't be so this call is safe)
            // This field's usage is up to the user and passed in during registation call and passed back here.  Can be used to provide context.
            Object userData = (Object)((GCHandle)callbackData).Target;

            // This callback returns the name of the agent as a string, to avoid having SWIG have to lookup the C# agent object
            // and pass that back.  We do something similar in Java for the same reasons.
            sml.Agent agent = kernel.GetAgent(agentName);

            if (agent == null)
            {
                throw new Exception("Error looking up agent in callback");
            }

            System.Console.Out.WriteLine(eventID + " agent " + agentName + " with user data " + userData);
        }
Beispiel #3
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        public void ShutdownSoar()
        {
            if (_kernel == null)
            {
                return;
            }

            while (_running)
            {
                OnLog("Soar: Stop requested.");
                _stop = true;
                System.Threading.Thread.Sleep(100);
            }

            // clear state
            Bumper   = null;
            Override = null;
            Obstacle = false;

            _kernel.Shutdown();
            _kernel = null;
        }
Beispiel #4
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        static String MyTestRhsFunction(sml.smlRhsEventId eventID, IntPtr callbackData, IntPtr kernelPtr, String agentName, String functionName, String argument)
        {
            // Retrieve the original object reference from the GCHandle which is used to pass the value safely to and from C++ (unsafe/unmanaged) code.
            sml.Kernel kernel = (sml.Kernel)((GCHandle)kernelPtr).Target;

            // Retrieve arbitrary data from callback data object (note data here can be null, but the wrapper object callbackData won't be so this call is safe)
            // This field's usage is up to the user and passed in during registation call and passed back here.  Can be used to provide context.
            Object userData = (Object)((GCHandle)callbackData).Target;

            // This callback returns the name of the agent as a string, to avoid having SWIG have to lookup the C# agent object
            // and pass that back.  We do something similar in Java for the same reasons.
            sml.Agent agent = kernel.GetAgent(agentName);

            if (agent == null)
            {
                throw new Exception("Error looking up agent in callback");
            }

            System.Console.Out.WriteLine(eventID + " agent " + agentName + " function " + functionName + " arg " + argument);

            // This is the result of the RHS function and can be placed into working memory as the result of the call
            // (whether this happens or not depends on how the RHS function is used in the production rule).
            return("result");
        }
Beispiel #5
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        bool Test()
        {
            //
            // TODO: Add code to start application here
            //
            sml.Kernel kernel = sml.Kernel.CreateKernelInNewThread("SoarKernelSML");

            // Make sure the kernel was ok
            if (kernel.HadError())
            {
                throw new Exception("Error initializing kernel: " + kernel.GetLastErrorDescription());
            }

            sml.Agent agent = kernel.CreateAgent("First");

            // We test the kernel for an error after creating an agent as the agent
            // object may not be properly constructed if the create call failed so
            // we store errors in the kernel in this case.  Once this create is done we can work directly with the agent.
            if (kernel.HadError())
            {
                throw new Exception("Error creating agent: " + kernel.GetLastErrorDescription());
            }

            bool ok = agent.LoadProductions("..\\Tests\\testcsharpsml.soar");

            if (!ok)
            {
                System.Console.Out.WriteLine("Load failed");
                return(false);
            }

            Agent  pAgent  = agent;             // So it's easier copying existing C++ code here
            Kernel pKernel = kernel;

            Identifier pInputLink = agent.GetInputLink();

            if (pInputLink == null)
            {
                throw new Exception("Error getting the input link");
            }

            // Some random adds
            Identifier    pID   = pAgent.CreateIdWME(pInputLink, "plane");
            StringElement pWME1 = pAgent.CreateStringWME(pID, "type", "Boeing747");
            IntElement    pWME2 = pAgent.CreateIntWME(pID, "speed", 200);

            // Then add some tic tac toe stuff which should trigger output
            Identifier    pSquare = pAgent.CreateIdWME(pInputLink, "square");
            StringElement pEmpty  = pAgent.CreateStringWME(pSquare, "content", "RANDOM");
            IntElement    pRow    = pAgent.CreateIntWME(pSquare, "row", 1);
            IntElement    pCol    = pAgent.CreateIntWME(pSquare, "col", 2);

            ok = pAgent.Commit();

            // Quick test of init-soar
            pAgent.InitSoar();

            // Update the square's value to be empty.  This ensures that the update
            // call is doing something.  Otherwise, when we run we won't get a match.
            pAgent.Update(pEmpty, "EMPTY");
            ok = pAgent.Commit();

            String myTestData = "my data";

            sml.Agent.RunEventCallback           runCall    = new sml.Agent.RunEventCallback(MyRunEventCallback);
            sml.Agent.ProductionEventCallback    prodCall   = new sml.Agent.ProductionEventCallback(MyProductionEventCallback);
            sml.Agent.PrintEventCallback         printCall  = new sml.Agent.PrintEventCallback(MyPrintEventCallback);
            sml.Agent.OutputEventCallback        outputCall = new sml.Agent.OutputEventCallback(MyOutputEventCallback);
            sml.Agent.XMLEventCallback           xmlCall    = new sml.Agent.XMLEventCallback(MyXMLEventCallback);
            sml.Agent.OutputNotificationCallback noteCall   = new sml.Agent.OutputNotificationCallback(MyOutputNotificationCallback);
            sml.Kernel.AgentEventCallback        agentCall  = new sml.Kernel.AgentEventCallback(MyAgentEventCallback);
            sml.Kernel.SystemEventCallback       systemCall = new sml.Kernel.SystemEventCallback(MySystemEventCallback);
            sml.Kernel.UpdateEventCallback       updateCall = new sml.Kernel.UpdateEventCallback(MyUpdateEventCallback);
            sml.Kernel.StringEventCallback       strCall    = new sml.Kernel.StringEventCallback(MyStringEventCallback);
            sml.Kernel.RhsFunction           rhsCall        = new sml.Kernel.RhsFunction(MyTestRhsFunction);
            sml.Kernel.ClientMessageCallback clientCall     = new sml.Kernel.ClientMessageCallback(MyTestClientMessageCallback);

            int runCallbackID    = agent.RegisterForRunEvent(sml.smlRunEventId.smlEVENT_AFTER_DECISION_CYCLE, runCall, myTestData);
            int prodCallbackID   = agent.RegisterForProductionEvent(sml.smlProductionEventId.smlEVENT_AFTER_PRODUCTION_FIRED, prodCall, myTestData);
            int printCallbackID  = agent.RegisterForPrintEvent(sml.smlPrintEventId.smlEVENT_PRINT, printCall, myTestData);
            int outputCallbackID = agent.AddOutputHandler("move", outputCall, myTestData);
            int noteCallbackID   = agent.RegisterForOutputNotification(noteCall, myTestData);
            int xmlCallbackID    = agent.RegisterForXMLEvent(sml.smlXMLEventId.smlEVENT_XML_TRACE_OUTPUT, xmlCall, myTestData);
            int agentCallbackID  = kernel.RegisterForAgentEvent(sml.smlAgentEventId.smlEVENT_BEFORE_AGENT_REINITIALIZED, agentCall, myTestData);
            int systemCallbackID = kernel.RegisterForSystemEvent(sml.smlSystemEventId.smlEVENT_SYSTEM_START, systemCall, myTestData);
            int updateCallbackID = kernel.RegisterForUpdateEvent(sml.smlUpdateEventId.smlEVENT_AFTER_ALL_OUTPUT_PHASES, updateCall, myTestData);
            int stringCallbackID = kernel.RegisterForStringEvent(sml.smlStringEventId.smlEVENT_EDIT_PRODUCTION, strCall, myTestData);
            int rhsCallbackID    = kernel.AddRhsFunction("test-rhs", rhsCall, myTestData);
            int clientCallbackID = kernel.RegisterForClientMessageEvent("test-client", clientCall, myTestData);

            // Running the agent will trigger most of the events we're listening for so
            // we can check that they're working correctly.
            agent.RunSelf(3);
            //kernel.RunAllAgents(3) ;

            // Trigger an agent event
            agent.InitSoar();

            ok = agent.UnregisterForRunEvent(runCallbackID);
            ok = ok && agent.UnregisterForProductionEvent(prodCallbackID);
            ok = ok && agent.UnregisterForPrintEvent(printCallbackID);
            ok = ok && agent.RemoveOutputHandler(outputCallbackID);
            ok = ok && agent.UnregisterForOutputNotification(noteCallbackID);
            ok = ok && agent.UnregisterForXMLEvent(xmlCallbackID);
            ok = ok && kernel.UnregisterForAgentEvent(agentCallbackID);
            ok = ok && kernel.UnregisterForSystemEvent(systemCallbackID);
            ok = ok && kernel.UnregisterForUpdateEvent(updateCallbackID);
            ok = ok && kernel.UnregisterForStringEvent(stringCallbackID);
            ok = ok && kernel.RemoveRhsFunction(rhsCallbackID);
            ok = ok && kernel.UnregisterForClientMessageEvent(clientCallbackID);

            if (!ok)
            {
                System.Console.Out.WriteLine("Failed to unregister an event");
                return(false);
            }

            // Close down the kernel (or for a remote connection disconnect from the kernel w/o closing it down).
            kernel.Shutdown();

            return(ok);
        }
Beispiel #6
0
        public void InitializeSoar(SoarMSRState initialState)
        {
            if (_kernel != null)
            {
                throw new Exception("Soar: Already initialized");
            }

            _kernel = sml.Kernel.CreateKernelInNewThread("SoarKernelSML");
            if (_kernel.HadError())
            {
                _kernel = null;
                throw new Exception("Soar: Error initializing kernel: " + _kernel.GetLastErrorDescription());
            }

            _running = false;
            _stop    = false;

            _agent = _kernel.CreateAgent(initialState.AgentName);

            // We test the kernel for an error after creating an agent as the agent
            // object may not be properly constructed if the create call failed so
            // we store errors in the kernel in this case.  Once this create is done we can work directly with the agent.
            if (_kernel.HadError())
            {
                throw new Exception("Soar: Error creating agent: " + _kernel.GetLastErrorDescription());
            }

            _kernel.SetAutoCommit(false);
            _agent.SetBlinkIfNoChange(false);

            bool result = _agent.LoadProductions(initialState.Productions);

            if (!result)
            {
                throw new Exception("Soar: Error loading productions " + initialState.Productions
                                    + " (current working directory: " + _agent.ExecuteCommandLine("pwd") + ")");
            }

            // reset state
            Bumper   = new BumperState();
            Override = new OverrideState();
            Obstacle = false;

            // Prepare communication channel
            Identifier inputLink = _agent.GetInputLink();

            if (inputLink == null)
            {
                throw new Exception("Soar: Error getting the input link");
            }

            Identifier overrideWME = _agent.CreateIdWME(inputLink, "override");

            _overrideActiveWME = _agent.CreateStringWME(overrideWME, "active", "false");
            Identifier drivePowerWME = _agent.CreateIdWME(overrideWME, "drive-power");

            _overrideLeftWME  = _agent.CreateFloatWME(drivePowerWME, "left", 0);
            _overrideRightWME = _agent.CreateFloatWME(drivePowerWME, "right", 0);
            _overrideStopWME  = _agent.CreateStringWME(drivePowerWME, "stop", "false");

            Identifier configWME = _agent.CreateIdWME(inputLink, "config");

            Identifier powerWME = _agent.CreateIdWME(configWME, "power");

            _agent.CreateFloatWME(powerWME, "drive", initialState.DrivePower);
            _agent.CreateFloatWME(powerWME, "reverse", initialState.ReversePower);

            Identifier delayWME = _agent.CreateIdWME(configWME, "delay");

            _agent.CreateFloatWME(delayWME, "stop", initialState.StopTimeout);
            _agent.CreateFloatWME(delayWME, "reverse", initialState.BackUpTimeout);
            _agent.CreateFloatWME(delayWME, "turn", initialState.TurnTimeout);
            _agent.CreateFloatWME(delayWME, "variance", initialState.TimeoutVariance);

            Identifier sensorsWME = _agent.CreateIdWME(inputLink, "sensors");

            Identifier bumperWME = _agent.CreateIdWME(sensorsWME, "bumper");
            Identifier frontWME  = _agent.CreateIdWME(bumperWME, "front");

            _frontBumperPressedWME    = _agent.CreateStringWME(frontWME, "pressed", "false");
            _frontBumperWasPressedWME = _agent.CreateStringWME(frontWME, "was-pressed", "false");
            Identifier rearWME = _agent.CreateIdWME(bumperWME, "rear");

            _rearBumperPressedWME    = _agent.CreateStringWME(rearWME, "pressed", "false");
            _rearBumperWasPressedWME = _agent.CreateStringWME(rearWME, "was-pressed", "false");

            Identifier sickLRFWME = _agent.CreateIdWME(sensorsWME, "sicklrf");

            _obstacleWME = _agent.CreateStringWME(sickLRFWME, "obstacle", "false");

            // Current time WME
            _timeWME = _agent.CreateFloatWME(inputLink, "time", 0);

            // Random number WME and supporting state
            _randomWME = _agent.CreateFloatWME(inputLink, "random", 0);
            if (initialState.HasRandomSeed)
            {
                _random = new Random(initialState.RandomSeed);
                Trace.WriteLine("Seeding Soar's random number generator.");
                _agent.ExecuteCommandLine("srand " + initialState.RandomSeed);
                if (_agent.HadError())
                {
                    throw new Exception("Failed to seed Soar's random number generator");
                }
            }
            else
            {
                _random = new Random();
            }

            // commit input link structure
            _agent.Commit();

            _updateCall = new sml.Kernel.UpdateEventCallback(UpdateEventCallback);
            _kernel.RegisterForUpdateEvent(sml.smlUpdateEventId.smlEVENT_AFTER_ALL_OUTPUT_PHASES, _updateCall, null);

            // spawn debugger
            if (initialState.SpawnDebugger)
            {
                SpawnDebugger();
            }

            _simulationStart = DateTime.Now;

            OnLog("Soar initialized.");
        }
Beispiel #7
0
        public void ShutdownSoar()
        {
            if (_kernel == null)
                return;

            while (_running)
            {
                OnLog("Soar: Stop requested.");
                _stop = true;
                System.Threading.Thread.Sleep(100);
            }

            // clear state
            Bumper = null;
            Override = null;
            Obstacle = false;

            _kernel.Shutdown();
            _kernel = null;
        }
Beispiel #8
0
        public void InitializeSoar(SoarMSRState initialState)
        {
            if (_kernel != null)
            {
                throw new Exception("Soar: Already initialized");
            }

            _kernel = sml.Kernel.CreateKernelInNewThread("SoarKernelSML");
            if (_kernel.HadError())
            {
                _kernel = null;
                throw new Exception("Soar: Error initializing kernel: " + _kernel.GetLastErrorDescription());
            }

            _running = false;
            _stop = false;

            _agent = _kernel.CreateAgent(initialState.AgentName);

            // We test the kernel for an error after creating an agent as the agent
            // object may not be properly constructed if the create call failed so
            // we store errors in the kernel in this case.  Once this create is done we can work directly with the agent.
            if (_kernel.HadError())
                throw new Exception("Soar: Error creating agent: " + _kernel.GetLastErrorDescription());

            _kernel.SetAutoCommit(false);
            _agent.SetBlinkIfNoChange(false);

            bool result = _agent.LoadProductions(initialState.Productions);
            if (!result)
            {
                throw new Exception("Soar: Error loading productions " + initialState.Productions
                    + " (current working directory: " + _agent.ExecuteCommandLine("pwd") + ")");
            }

            // reset state
            Bumper = new BumperState();
            Override = new OverrideState();
            Obstacle = false;

            // Prepare communication channel
            Identifier inputLink = _agent.GetInputLink();

            if (inputLink == null)
                throw new Exception("Soar: Error getting the input link");

            Identifier overrideWME = _agent.CreateIdWME(inputLink, "override");
            _overrideActiveWME = _agent.CreateStringWME(overrideWME, "active", "false");
            Identifier drivePowerWME = _agent.CreateIdWME(overrideWME, "drive-power");
            _overrideLeftWME = _agent.CreateFloatWME(drivePowerWME, "left", 0);
            _overrideRightWME = _agent.CreateFloatWME(drivePowerWME, "right", 0);
            _overrideStopWME = _agent.CreateStringWME(drivePowerWME, "stop", "false");

            Identifier configWME = _agent.CreateIdWME(inputLink, "config");

            Identifier powerWME = _agent.CreateIdWME(configWME, "power");
            _agent.CreateFloatWME(powerWME, "drive", initialState.DrivePower);
            _agent.CreateFloatWME(powerWME, "reverse", initialState.ReversePower);

            Identifier delayWME = _agent.CreateIdWME(configWME, "delay");
            _agent.CreateFloatWME(delayWME, "stop", initialState.StopTimeout);
            _agent.CreateFloatWME(delayWME, "reverse", initialState.BackUpTimeout);
            _agent.CreateFloatWME(delayWME, "turn", initialState.TurnTimeout);
            _agent.CreateFloatWME(delayWME, "variance", initialState.TimeoutVariance);

            Identifier sensorsWME = _agent.CreateIdWME(inputLink, "sensors");

            Identifier bumperWME = _agent.CreateIdWME(sensorsWME, "bumper");
            Identifier frontWME = _agent.CreateIdWME(bumperWME, "front");
            _frontBumperPressedWME = _agent.CreateStringWME(frontWME, "pressed", "false");
            _frontBumperWasPressedWME = _agent.CreateStringWME(frontWME, "was-pressed", "false");
            Identifier rearWME = _agent.CreateIdWME(bumperWME, "rear");
            _rearBumperPressedWME = _agent.CreateStringWME(rearWME, "pressed", "false");
            _rearBumperWasPressedWME = _agent.CreateStringWME(rearWME, "was-pressed", "false");

            Identifier sickLRFWME = _agent.CreateIdWME(sensorsWME, "sicklrf");
            _obstacleWME = _agent.CreateStringWME(sickLRFWME, "obstacle", "false");

            // Current time WME
            _timeWME = _agent.CreateFloatWME(inputLink, "time", 0);

            // Random number WME and supporting state
            _randomWME = _agent.CreateFloatWME(inputLink, "random", 0);
            if (initialState.HasRandomSeed)
            {
                _random = new Random(initialState.RandomSeed);
                Trace.WriteLine("Seeding Soar's random number generator.");
                _agent.ExecuteCommandLine("srand " + initialState.RandomSeed);
                if (_agent.HadError())
                {
                    throw new Exception("Failed to seed Soar's random number generator");
                }
            }
            else
            {
                _random = new Random();
            }

            // commit input link structure
            _agent.Commit();

            _updateCall = new sml.Kernel.UpdateEventCallback(UpdateEventCallback);
            _kernel.RegisterForUpdateEvent(sml.smlUpdateEventId.smlEVENT_AFTER_ALL_OUTPUT_PHASES, _updateCall, null);

            // spawn debugger
            if (initialState.SpawnDebugger)
            {
                SpawnDebugger();
            }

            _simulationStart = DateTime.Now;

            OnLog("Soar initialized.");
        }