Beispiel #1
0
        /// <summary>
        /// Computes all shortest distance between any vertices in a given graph.
        /// </summary>
        /// <param name="adjacence_matrix">Square adjacence matrix. The main diagonal
        /// is expected to consist of zeros, any non-existing edges should be marked
        /// positive infinity.</param>
        /// <returns>Two matrices D and P, where D[u,v] holds the distance of the shortest
        /// path between u and v, and P[u,v] holds the shortcut vertex on the way from
        /// u to v.</returns>
        public static MatrixQ[] Floyd(MatrixQ adjacence_matrix)
        {
            if (!adjacence_matrix.IsSquare())
            throw new ArgumentException("Expected square matrix.");
              else if (!adjacence_matrix.IsReal())
            throw new ArgumentException("Adjacence matrices are expected to be real.");

              int n = adjacence_matrix.RowCount;

              MatrixQ D = adjacence_matrix.Clone(); // distance matrix
              MatrixQ P = new MatrixQ(n);

              double buf;

              for (int k = 1; k <= n; k++)
            for (int i = 1; i <= n; i++)
              for (int j = 1; j <= n; j++) {
            buf = D[i, k].Re + D[k, j].Re;
            if (buf < D[i, j].Re) {
              D[i, j].Re = buf;
              P[i, j].Re = k;
            }
              }

              return new MatrixQ[] { D, P };
        }
Beispiel #2
0
        /// <summary>
        /// Returns the shortest path between two given vertices i and j as
        /// int array.
        /// </summary>
        /// <param name="P">Path matrix as returned from Floyd().</param>
        /// <param name="i">One-based index of start vertex.</param>
        /// <param name="j">One-based index of end vertex.</param>
        /// <returns></returns>
        public static ArrayList FloydPath(MatrixQ P, int i, int j)
        {
            if (!P.IsSquare())
            throw new ArgumentException("Path matrix must be square.");
              else if (!P.IsReal())
            throw new ArgumentException("Adjacence matrices are expected to be real.");

              ArrayList path = new ArrayList();
              path.Add(i);

              //int borderliner = 0;
              //int n = P.Size()[0] + 1; // shortest path cannot have more than n vertices!

              while (P[i, j] != 0) {
            i = Convert.ToInt32(P[i, j]);
            path.Add(i);

            //borderliner++;

            //if (borderliner == n)
            //    throw new FormatException("P was not a Floyd path matrix.");
              }

              path.Add(j);

              return path;
        }
Beispiel #3
0
        /// <summary>
        /// Performs depth-first search for a graph given by its adjacence matrix.
        /// </summary>
        /// <param name="adjacence_matrix">A[i,j] = 0 or +infty, if there is no edge from i to j; any non-zero value otherwise.</param>
        /// <param name="root">The vertex to begin the search.</param>
        /// <returns>Adjacence matrix of the computed spanning tree.</returns>
        public static MatrixQ DFS(MatrixQ adjacence_matrix, int root)
        {
            if (!adjacence_matrix.IsSquare())
            throw new ArgumentException("Adjacence matrices are expected to be square.");
              else if (!adjacence_matrix.IsReal())
            throw new ArgumentException("Adjacence matrices are expected to be real.");

              int n = adjacence_matrix.RowCount;

              if (root < 1 || root > n)
            throw new ArgumentException("Root must be a vertex of the graph, e.i. in {1, ..., n}.");

              MatrixQ spanTree = new MatrixQ(n);

              bool[] marked = new bool[n + 1];

              Stack todo = new Stack();
              todo.Push(root);
              marked[root] = true;

              // adajacence lists for each vertex
              ArrayList[] A = new ArrayList[n + 1];

              for (int i = 1; i <= n; i++) {
            A[i] = new ArrayList();

            for (int j = 1; j <= n; j++)
              if (adjacence_matrix[i, j].Re != 0 && adjacence_matrix[i, j].Im != double.PositiveInfinity)
            A[i].Add(j);
              }

              int v, w;

              while (todo.Count > 0) {
            v = (int)todo.Peek();

            if (A[v].Count > 0) {
              w = (int)A[v][0];

              if (!marked[w]) {
            marked[w] = true; // mark w
            spanTree[v, w].Re = 1; // mark vw
            todo.Push(w); // one more to search
              }

              A[v].RemoveAt(0);
            }
            else
              todo.Pop();
              }

              return spanTree;
        }