public static Offset <GetIdealTime> CreateGetIdealTime(FlatBufferBuilder builder, float time = 0.0f) { builder.StartObject(1); GetIdealTime.AddTime(builder, time); return(GetIdealTime.EndGetIdealTime(builder)); }
public static GetIdealTime GetRootAsGetIdealTime(ByteBuffer _bb, GetIdealTime obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }