Beispiel #1
0
        protected override void LoadContent()
        {
            // Load weapon model
            weaponModel = new AnimatedModel(Game);
            weaponModel.Initialize();
            weaponModel.Load(UnitTypes.PlayerWeaponModelFileName[(int)weaponType]);

            base.LoadContent();
        }
Beispiel #2
0
        protected void Load(string unitModelFileName)
        {
            animatedModel = new AnimatedModel(Game);
            animatedModel.Initialize();

            animatedModel.Load(unitModelFileName);

            // Put the player above the terrain
            UpdateHeight(0);
            //isOnTerrain = true;

            NormalizeBaseVectors();
        }