Beispiel #1
0
        public override void Compile(Kernel k)
        {
            Symbol returnSymbol = k.Lookup("+return");

            if (this.Value != null)
                this.Value.Compile(k);
            else
                k.Emit(Opcode.PUSHNIL);

            var rvn = new RetrieveVariableNode(-1, -1) {VariableName = "+return"};
            rvn.PrePass(k);
            rvn.PreCompile(k);
            rvn.Compile(k);

            uint mem = 0;
            Scope current = k.CurrentScope;
            while(current != returnSymbol.SScope)
            {
                mem += current.MemorySpace;
                current.PopMemory(k, false);

                current = current.Parent;
            }

            mem += current.MemorySpace;

            current.PopMemory(k, false);

            k.EmitPush(mem + "u").Comment = "deallocate function memory";
            k.Emit(Opcode.DEALLOC);

            k.Emit(Opcode.JUMP).SetDebug(File, Line, Column, DebugType.Return, "");
        }
Beispiel #2
0
        protected void CompileLibrary(Kernel k)
        {
            for (int i = this.Arguments.Count - 1; i >= 0; i--)
            {
                this.Arguments[i].Compile(k);
            }

            uint returnId = k.CurrentScope.RequestLabelId();

            k.Emit(Opcode.PLABL, "\"sl_r_" + k.GetScopeName() + "_" + returnId.ToString() + "\"");
            var rvn = new RetrieveVariableNode(-1, -1)
                {
                    VariableName = this.Function
                };
            rvn.PrePass(k);
            rvn.PreCompile(k);
            rvn.Compile(k);
            k.CurrentScope.PushMemory(k);
            k.Emit(Opcode.JUMP).SetDebug(File, Line, Column, DebugType.LCall, this.Function);

            k.Emit(Opcode.LABEL, "sl_r_" + k.GetScopeName() + "_" + returnId.ToString()).Comment = "return point from " + this.Function;
            k.CurrentScope.PopMemory(k);
        }