Beispiel #1
0
        public bool Lock(string name)
        {
            lock (checksInProgress)
            {
                if (checksInProgress.ContainsKey(name))
                {
                    var check   = checksInProgress[name];
                    var elapsed = DateTime.UtcNow - check.datetime;
                    var task    = check.task;
                    if (task == null)
                    {
                        log.Warn("Previous check command execution in progress {0} for {1} milliseconds", name, elapsed.TotalMilliseconds);
                        return(false);
                    }

                    log.Warn("Previous check command execution in progress {0} for {1} milliseconds, with current status: {2}", name, elapsed.TotalMilliseconds, task.Status);
                    if (!task.IsCompleted)
                    {
                        return(false);
                    }

                    log.Warn("Task {0} was completed but not removed, so lock will be allowed.", name);
                }
                log.Debug("Locking {0}", name);
                checksInProgress[name] = new CheckData();
                return(true);
            }
        }
Beispiel #2
0
        public bool Lock(string name)
        {
            lock (checksInProgress)
            {
                if (checksInProgress.ContainsKey(name))
                {
                    var check = checksInProgress[name];
                    var elapsed = DateTime.UtcNow - check.datetime;
                    var task = check.task;
                    if (task == null)
                    {
                        log.Warn("Previous check command execution in progress {0} for {1} milliseconds", name, elapsed.TotalMilliseconds);
                        return false;
                    }

                    log.Warn("Previous check command execution in progress {0} for {1} milliseconds, with current status: {2}", name, elapsed.TotalMilliseconds, task.Status);
                    if ( ! task.IsCompleted)
                        return false;

                    log.Warn("Task {0} was completed but not removed, so lock will be allowed.", name);
                }
                log.Debug("Locking {0}", name);
                checksInProgress[name] = new CheckData();
                return true;
            }
        }