Beispiel #1
0
        private void GetMoveFromServer()
        {
            SystemTray.ProgressIndicator.IsIndeterminate = true;
            SystemTray.ProgressIndicator.IsVisible       = true;
            SystemTray.ProgressIndicator.Text            = "Getting move from server";

            AsynchronousClient client = new AsynchronousClient(this.ServerName, this.PortNumber);

            client.ResponseReceived += new ResponseReceivedEventHandler(ac_GotMove);
        }
Beispiel #2
0
        private void tb_04_Tap(object sender, GestureEventArgs e)
        {
            TextBlock tapped = (TextBlock)sender;
            //Play(tapped);
            AsynchronousClient client = new AsynchronousClient(this.ServerName, this.PortNumber);

            if (checkServerName())
            {
                client.SendData("3");
            }
        }
Beispiel #3
0
        /// <summary>
        ///  Call the server asking for a move, passing the current board state
        /// </summary>
        /// <remarks>Communciation with the server is asynchronous. We await a response in
        /// the ResponseReceived handler</remarks>
        private void GetMoveFromServer()
        {
            LockGameboard();

            // Package up the board state and send to the server so it can
            // make it's move
            string boardState = GetBoardState();

            // Start the progress indicator
            SystemTray.ProgressIndicator.IsIndeterminate = true;
            SystemTray.ProgressIndicator.IsVisible       = true;
            SystemTray.ProgressIndicator.Text            = "Getting move from server";

            /// Remove hard-coded port number
            AsynchronousClient client = new AsynchronousClient(this.ServerName, this.PortNumber);

            client.ResponseReceived += new ResponseReceivedEventHandler(ac_GotMove);
            _waitingOnServerMove     = true;

            client.SendData(boardState);
        }
 private void tb_04_Tap(object sender, GestureEventArgs e)
 {
     TextBlock tapped = (TextBlock)sender;
     //Play(tapped);
     AsynchronousClient client = new AsynchronousClient(this.ServerName, this.PortNumber);
     if (checkServerName())
         client.SendData("3");
 }
        private void GetMoveFromServer()
        {
            SystemTray.ProgressIndicator.IsIndeterminate = true;
            SystemTray.ProgressIndicator.IsVisible = true;
            SystemTray.ProgressIndicator.Text = "Getting move from server";

            AsynchronousClient client = new AsynchronousClient(this.ServerName, this.PortNumber);
            client.ResponseReceived += new ResponseReceivedEventHandler(ac_GotMove);
        }