Beispiel #1
0
        private string ModificationValueString(ModificationValue val, ResourceFormat fmt, bool depth)
        {
            string s = "";

            bool uintTex = (fmt.compType == FormatComponentType.UInt);
            bool sintTex = (fmt.compType == FormatComponentType.SInt);
            int numComps = (int)(fmt.compCount);

            if (!depth)
            {
                if (uintTex)
                {
                    for (int i = 0; i < numComps; i++)
                        s += colourLetterPrefix[i] + val.col.value.u[i].ToString() + "\n";
                }
                else if (sintTex)
                {
                    for (int i = 0; i < numComps; i++)
                        s += colourLetterPrefix[i] + val.col.value.i[i].ToString() + "\n";
                }
                else
                {
                    for (int i = 0; i < numComps; i++)
                        s += colourLetterPrefix[i] + Formatter.Format(val.col.value.f[i]) + "\n";
                }
            }

            if (val.depth >= 0.0f)
                s += "\nD: " + Formatter.Format(val.depth);
            else if (val.depth < -1.5f)
                s += "\nD: ?";
            else
                s += "\nD: -";

            if (val.stencil >= 0)
                s += String.Format("\nS: 0x{0:X2}", val.stencil);
            else if (val.stencil == -2)
                s += "\nS: ?";
            else
                s += "\nS: -";

            return s;
        }
Beispiel #2
0
        private Color ModificationValueColor(ModificationValue val, bool depth)
        {
            float rangesize = (rangeMax - rangeMin);

            float r = val.col.value.f[0];
            float g = val.col.value.f[1];
            float b = val.col.value.f[2];

            if (numChannels == 1)
            {
                r = g = b = val.col.value.f[channelIdx];
            }
            else
            {
                if (!visibleChannels[0]) r = 0.0f;
                if (!visibleChannels[1]) g = 0.0f;
                if (!visibleChannels[2]) b = 0.0f;
            }

            r = Helpers.Clamp((r - rangeMin) / rangesize, 0.0f, 1.0f);
            g = Helpers.Clamp((g - rangeMin) / rangesize, 0.0f, 1.0f);
            b = Helpers.Clamp((b - rangeMin) / rangesize, 0.0f, 1.0f);

            if (depth)
                r = g = b = Helpers.Clamp((val.depth - rangeMin) / rangesize, 0.0f, 1.0f);

            {
                r = (float)Math.Pow(r, 1.0f / 2.2f);
                g = (float)Math.Pow(g, 1.0f / 2.2f);
                b = (float)Math.Pow(b, 1.0f / 2.2f);
            }

            return Color.FromArgb((int)(255.0f * r), (int)(255.0f * g), (int)(255.0f * b));
        }