Beispiel #1
0
        private void Setup()
        {
            this.gameObject.layer = LayerMask.NameToLayer("UI");

            Helper.AddComponentsGameObject(
                new Type[] { typeof(UnityEngine.RectTransform) },
                this.gameObject);

            this.rectTransform = this.GetRectTransform();
            this.background    = this.GetBackground();
            this.foreground    = this.GetForeground();
        }
Beispiel #2
0
        public UIForeground GetForeground()
        {
            if (this.foreground == null)
            {
                this.foreground = Helper
                                  .Instantiator
                                  .InstantiateAsComponent <UIForeground>();
                this.foreground.SetMobileInputAnalogUI(this);
                this.foreground.SetBackground(this.GetBackground());
            }

            return(this.foreground);
        }