Beispiel #1
0
        private static void sendgift(int rangking, int uId, string token, string user_id)
        {
            int[] gem = new int[] {550,500,450,400,350,340,330,320,310,300,250,200,150,130,110,100,90,80,70,60,50};
            int[] gold = new int[]{100000,95000,90000,85000,80000,75000,70000,65000,60000,55000,50000,45000,40000,35000,30000,27500,25000,22500,20000,17500,15000};
            int[] piece = new int[]{12,10,10,8,8,8,8,8,8,8,6,6,6,6,6,6,4,4,4,4,4};
            int[] hpbox = new int[]{4,4,4,3,3,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1};
            int[] pvpcorn = new int[]{800,775,750,725,700,680,660,640,620,600,590,580,570,560,550,540,530,520,510,500,490};
            string token1 = token;
            string userid = user_id;
            string body1 = "";

               if(rangking == 1)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[0] + "|A,A3," + gem[0] + "|A,A6," + pvpcorn[0] + "|D,400001," + piece[0] + "|D,500001," + hpbox[0] + "|||||";

               }
            else if(rangking == 2)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[1] + "|A,A3," + gem[1] + "|A,A6," + pvpcorn[1] + "|D,400001," + piece[1] + "|D,500001," + hpbox[1] + "|||||";

            }
            else if(rangking == 3)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[2] + "|A,A3," + gem[2] + "|A,A6," + pvpcorn[2] + "|D,400001," + piece[2] + "|D,500001," + hpbox[2] + "|||||";

            }
            else if(rangking == 4)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[3] + "|A,A3," + gem[3] + "|A,A6," + pvpcorn[3] + "|D,400001," + piece[3] + "|D,500001," + hpbox[3] + "|||||";

            }
             else if(rangking == 5)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[4] + "|A,A3," + gem[4] + "|A,A6," + pvpcorn[4] + "|D,400001," + piece[4] + "|D,500001," + hpbox[4] + "|||||";

            }
             else if(rangking == 6)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[5] + "|A,A3," + gem[5] + "|A,A6," + pvpcorn[5] + "|D,400001," + piece[5] + "|D,500001," + hpbox[5] + "|||||";

            }
             else if(rangking == 7)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[6] + "|A,A3," + gem[6] + "|A,A6," + pvpcorn[6] + "|D,400001," + piece[6] + "|D,500001," + hpbox[6] + "|||||";

            }
             else if(rangking == 8)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[7] + "|A,A3," + gem[7] + "|A,A6," + pvpcorn[7] + "|D,400001," + piece[7] + "|D,500001," + hpbox[7] + "|||||";

            }
             else if(rangking == 9)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[8] + "|A,A3," + gem[8] + "|A,A6," + pvpcorn[8] + "|D,400001," + piece[8] + "|D,500001," + hpbox[8] + "|||||";

            }
             else if(rangking == 10)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[9] + "|A,A3," + gem[9] + "|A,A6," + pvpcorn[9] + "|D,400001," + piece[9] + "|D,500001," + hpbox[9] + "|||||";

            }
             else if(rangking >= 11 && rangking <= 20)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[10] + "|A,A3," + gem[10] + "|A,A6," + pvpcorn[10] + "|D,400001," + piece[10] + "|D,500001," + hpbox[10] + "|||||";

            }
             else if(rangking >= 21 && rangking <= 30)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[11] + "|A,A3," + gem[11] + "|A,A6," + pvpcorn[11] + "|D,400001," + piece[11] + "|D,500001," + hpbox[11] + "|||||";

            }
             else if(rangking >= 31 && rangking <= 40)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[12] + "|A,A3," + gem[12] + "|A,A6," + pvpcorn[12] + "|D,400001," + piece[12] + "|D,500001," + hpbox[12] + "|||||";

            }
             else if(rangking >= 41 && rangking <= 50)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[13] + "|A,A3," + gem[13] + "|A,A6," + pvpcorn[13] + "|D,400001," + piece[13] + "|D,500001," + hpbox[13] + "|||||";

            }
             else if(rangking >= 51 && rangking <= 70)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[14] + "|A,A3," + gem[14] + "|A,A6," + pvpcorn[14] + "|D,400001," + piece[14] + "|D,500001," + hpbox[14] + "|||||";

            }
             else if(rangking >= 71 && rangking <= 100)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[15] + "|A,A3," + gem[15] + "|A,A6," + pvpcorn[15] + "|D,400001," + piece[15] + "|D,500001," + hpbox[15] + "|||||";

            }
             else if(rangking >= 101 && rangking <= 200)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[16] + "|A,A3," + gem[16] + "|A,A6," + pvpcorn[16] + "|D,400001," + piece[16] + "|D,500001," + hpbox[16] + "|||||";

            }
             else if(rangking >= 201 && rangking <= 300)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[17] + "|A,A3," + gem[17] + "|A,A6," + pvpcorn[17] + "|D,400001," + piece[17] + "|D,500001," + hpbox[17] + "|||||";

            }
             else if(rangking >= 301 && rangking <= 400)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[18] + "|A,A3," + gem[18] + "|A,A6," + pvpcorn[18] + "|D,400001," + piece[18] + "|D,500001," + hpbox[18] + "|||||";

            }
            else if(rangking >= 401 && rangking <= 500)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[19] + "|A,A3," + gem[19] + "|A,A6," + pvpcorn[19] + "|D,400001," + piece[19] + "|D,500001," + hpbox[19] + "|||||";

            }
            else if(rangking >= 501)
               {
                body1 = uId + "|竞技场排名奖励|截至今日21:00.你的竞技场排名为" + rangking + ",你将获得以下竞技场排名奖励。|A,A2," + gold[20] + "|A,A3," + gem[20] + "|A,A6," + pvpcorn[20] + "|D,400001," + piece[20] + "|D,500001," + hpbox[20] + "|||||";

            }

               if (body1 != "")
               {
               pvpdbDataContext DB = new pvpdbDataContext();
               sendmail sm = new sendmail();
               string flag = sm.systemSendMail(token1, userid, body1);
               t_pvp_giftlog gl = new t_pvp_giftlog();
               gl.userID = uId;
               gl.rank = rangking;
               gl.flag = flag;
               gl.date = DateTime.Now;
               DB.t_pvp_giftlog.InsertOnSubmit(gl);
               DB.SubmitChanges();
               }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            //HproseTcpClient client0 = new HproseTcpClient("tcp://gl.huwan.net.cn:8086/");
            //HproseTcpClient client = new HproseTcpClient("tcp://gl.huwan.net.cn:8083/");
            HproseTcpClient client0 = new HproseTcpClient("tcp://192.168.2.117:8082/");
            HproseTcpClient client = new HproseTcpClient("tcp://192.168.2.117:8083/");

            //使用管理员账号登录
            string sysName = "PlayerA";
            string sysPass = "******";

            string uName = sysName;
            string pass = userMd5(sysPass);

            client0.Timeout = 2000;
            NetMessage user = null;
            int is_login = 0;
            string token = "";
            string user_id = "";
            try
            {
                user = client0.Invoke<NetMessage>("login", new object[] { uName, pass });

                if (user.tag == msg_tag.sys_login)
                {
                    string[] body = user.body.Split('|');

                    switch (body[0])
                    {
                        case "0":
                            //登录失败(账号或密码有误)

                            is_login = 0;
                            break;
                        case "1":
                            //成功
                            token = body[1];
                            user_id = body[2];
                            is_login = 1;
                            break;

                        case "2":
                            //网络错误
                            is_login = 2;
                            break;
                    }

                }

            }
            catch (Exception ex)
            {
               is_login = 3;
               Console.WriteLine("登录失败(未知错误)"+ex);
               Console.ReadKey();
            }

            if(is_login == 0)
            {
                Console.WriteLine("登录失败(账号或密码有误)");
            }else if(is_login == 2)
            {
                Console.WriteLine("登录失败(网络错误)");
            }else if(is_login == 3)
            {
                Console.WriteLine("登录失败(未知错误)");
            }else if(is_login == 1)
            {

                pvpdbDataContext DB = new pvpdbDataContext();

                var pvprank = from r in DB.t_pvp_rankingList  orderby r.rangking select r;
                foreach(var i in pvprank)
                {

                    sendgift(i.rangking,i.user_id,token,user_id);
                }
            }
        }