/// <summary> /// Register to set of grabbables /// </summary> public static void DeRegisterGrabbable(GrabbityGrabbable grabbable) { _grabbables.Add(grabbable); if (grabbable == CurrentGrabbable) { CurrentGrabbable = null; } if (_launchedRigidbody == grabbable.RigidBodyComponent) { _launchedRigidbody = null; } }
/// <summary> /// Register to set of grabbables /// </summary> public static void RegisterGrabbable(GrabbityGrabbable grabbable) { _grabbables.Add(grabbable); }