Beispiel #1
0
    void FireMoveReq()
    {
        if (_player_id != GameManager._userId)
        {
            return;
        }

        proto.payload.transform transProto = new proto.payload.transform();
        transProto.position   = new proto.payload.vector3();
        transProto.position.x = transform.position.x;
        transProto.position.y = transform.position.y;
        transProto.position.z = transform.position.z;

        transProto.rotation   = new proto.payload.vector3();
        transProto.rotation.x = transform.rotation.x;
        transProto.rotation.y = transform.rotation.y;
        transProto.rotation.z = transform.rotation.z;

        transProto.movement   = new proto.payload.vector3();
        transProto.movement.x = _Move.x;
        transProto.movement.y = _Move.y;
        transProto.movement.z = _Move.z;

        transProto.speed = _speed;

        Event.FireIn("room_move_req", new object[] { transProto });
    }
Beispiel #2
0
    public void MoveReq(proto.payload.transform trans)
    {
        Debug.Log("moveReq");
        var roomMoveReq = new room_move_req();

        roomMoveReq.player_id = GameManager._userId;
        roomMoveReq.trans     = trans;
        ServerMessage.Instance.Send <room_move_req>(1009, roomMoveReq);
    }