Beispiel #1
0
        public void NewGame(DateTime date, int buyin, int? bounty, IEnumerable<Player> players)
        {
            ActiveGame = new Game { GameTime = date, Buyin = buyin, Bounty = bounty, Players = new List<GamePlayer>() };

            if (players != null)
                foreach (Player p in players)
                    ActiveGame.Players.Add(new GamePlayer { Player = p, Game = ActiveGame });
        }
Beispiel #2
0
        public static void ShowGame(Game game)
        {
            if (game == null)
            {
                Console.WriteLine("No game to display.");
                return;
            }

            Console.WriteLine("Game Date: {0}", game.GameTime.ToShortDateString());
            Console.WriteLine("Game Time: {0}", game.GameTime.ToShortTimeString());
            Console.WriteLine("Buyin: {0}", game.Buyin.ToString());
            Console.WriteLine("Bounty: {0}", game.Bounty == null ? "None" : game.Bounty.ToString());
            Console.WriteLine("Players: {0}", game.Players.Count().ToString());
            foreach (GamePlayer p in game.Players)
                Console.WriteLine(p.Player.DisplayName);
        }
 public void DeleteGame(Game b)
 {
     Connection.Delete<Game>(b);
 }
 public void AddGame(Game b)
 {
     Connection.Insert<Game>(b);
 }
 public void UpdateGame(Game b)
 {
     Connection.Update<Game>(b);
 }