Beispiel #1
0
        public ImageInfo Load(Stream input)
        {
            using var br = new BinaryReaderX(input);

            // Read header
            _header = br.ReadType <BtxHeader>();

            // Read name
            input.Position = _header.nameOffset;
            var name = br.ReadCStringASCII();

            // Read image data
            var dataLength = _header.width * _header.height * BtxSupport.GetBitDepth(_header.format) / 8;

            input.Position = _header.dataOffset;
            var imgData = br.ReadBytes(dataLength);

            // Read mip levels
            IList <byte[]> mips = new List <byte[]>();

            for (var i = 0; i < _header.mipLevels; i++)
            {
                dataLength = (_header.width << (i + 1)) * (_header.height << (i + 1)) * BtxSupport.GetBitDepth(_header.format) / 8;
                mips.Add(br.ReadBytes(dataLength));
            }

            // Read palette data
            var paletteLength = Math.Max(0, (int)input.Length - _header.paletteOffset);

            input.Position = _header.paletteOffset;
            var paletteData = br.ReadBytes(paletteLength);

            // Create image info
            var imageInfo = new ImageInfo(imgData, _header.format, new Size(_header.width, _header.height))
            {
                Name = name
            };

            if (paletteLength > 0)
            {
                imageInfo.PaletteData   = paletteData;
                imageInfo.PaletteFormat = 0;
            }

            if (_header.mipLevels > 0)
            {
                imageInfo.MipMapData = mips;
            }

            switch (_header.swizzleMode)
            {
            case 1:
                imageInfo.RemapPixels.With(context => new VitaSwizzle(context));
                break;
            }

            return(imageInfo);
        }
Beispiel #2
0
        public BtxState()
        {
            _btx = new BTX();

            EncodingDefinition = BtxSupport.GetEncodingDefinition();
        }