Beispiel #1
0
        public void CMD_CreateDealership(Client player, string name)
        {
            if (!player.IsAdmin())
            {
                player.sendChatMessage("~r~ERRO: ~w~Você não tem permissão.");
                return;
            }

            Dealership new_dealership = new Dealership(Main.GetGuid(), player.position, name);

            new_dealership.Save();

            Main.Dealerships.Add(new_dealership);
            API.sendChatMessageToPlayer(player, $"~g~SUCESSO: ~s~Você criou uma concessionária com o nome: ~g~{name}~s~.");
        }
Beispiel #2
0
        public void Dealership_Init()
        {
            // load settings
            if (API.hasSetting("dealershipDirName"))
            {
                DEALERSHIP_SAVE_DIR = API.getSetting <string>("dealershipDirName");
            }

            DEALERSHIP_SAVE_DIR = API.getResourceFolder() + Path.DirectorySeparatorChar + DEALERSHIP_SAVE_DIR;
            if (!Directory.Exists(DEALERSHIP_SAVE_DIR))
            {
                Directory.CreateDirectory(DEALERSHIP_SAVE_DIR);
            }

            if (API.hasSetting("playerDealershipLimit"))
            {
                PLAYER_DEALERSHIP_LIMIT = API.getSetting <int>("playerDealershipLimit");
            }
            if (API.hasSetting("dealershipMoneyLimit"))
            {
                DEALERSHIP_MONEY_LIMIT = API.getSetting <int>("dealershipMoneyLimit");
            }
            if (API.hasSetting("saveInterval"))
            {
                SAVE_INTERVAL = API.getSetting <int>("saveInterval");
            }

            API.consoleOutput("-> Player Dealership Limit: {0}", ((PLAYER_DEALERSHIP_LIMIT == 0) ? "Disabled" : PLAYER_DEALERSHIP_LIMIT.ToString()));
            API.consoleOutput("-> Dealership Safe Limit: ${0:n0}", DEALERSHIP_MONEY_LIMIT);
            API.consoleOutput("-> Save Interval: {0}", TimeSpan.FromSeconds(SAVE_INTERVAL).ToString(@"hh\:mm\:ss"));

            // load dealerships
            foreach (string file in Directory.EnumerateFiles(DEALERSHIP_SAVE_DIR, "*.json"))
            {
                Dealership dealership = JsonConvert.DeserializeObject <Dealership>(File.ReadAllText(file));
                Dealerships.Add(dealership);

                // vehicles
                foreach (DealershipVehicle vehicle in dealership.Vehicles)
                {
                    vehicle.Create();
                }
            }

            API.consoleOutput("Loaded {0} dealerships.", Dealerships.Count);
        }
Beispiel #3
0
        public void Dealership_ClientEvent(Client player, string event_name, params object[] args)
        {
            switch (event_name)
            {
            case "RequestDealershipBuyMenu":
            {
                if (!player.hasData("DealershipVehicle_ID"))
                {
                    return;
                }

                DealershipVehicle vehicle = player.getData("DealershipVehicle_ID");
                player.triggerEvent("Dealership_PurchaseMenu", API.toJson(new { vehicle.Price }));
                break;
            }

            case "VehiclePurchase":
            {
                if (!player.hasData("DealershipVehicle_ID"))
                {
                    return;
                }

                int color1 = (int)args[0];
                int color2 = (int)args[1];

                Dealership        dealership = player.getData("Dealership_ID");
                DealershipVehicle vehicle    = player.getData("DealershipVehicle_ID");

                if (Player.Data.Character[player].Vehicles.Count >= 3)
                {
                    API.sendChatMessageToPlayer(player, $"~r~ERRO: ~s~Você pode ter apenas 3 veículos.");
                    return;
                }

                else if (vehicle.Price > Player.Data.Character[player].Money)
                {
                    API.sendChatMessageToPlayer(player, $"~r~ERRO: ~s~Você não tem dinheiro suficiente.");
                    return;
                }

                var veh = API.shared.createVehicle(vehicle.Model, new Vector3(dealership.VehicleSpawn.X, dealership.VehicleSpawn.Y, dealership.VehicleSpawn.Z), new Vector3(0.0, 0.0, 0.0), color1, color2);
                veh.engineStatus = false;
                API.shared.setPlayerIntoVehicle(player, veh, -1);

                player.resetData("Dealership_ID");
                player.resetData("DealershipVehicle_ID");
                player.triggerEvent("OnExitDealershipVehicle");

                player.giveMoney(-vehicle.Price);
                player.sendNotification("", $"Você comprou um ~g~{veh.displayName}~s~.");

                CharacterVehicle characterVehicle = new CharacterVehicle
                {
                    Character = Player.Data.Character[player],
                    Vehicle   = veh,
                    Price     = vehicle.Price,
                    Model     = vehicle.Model,
                    Color1    = color1,
                    Color2    = color2,
                    Fuel      = 100,
                    PositionX = veh.position.X,
                    PositionY = veh.position.Y,
                    PositionZ = veh.position.Z,
                    RotationX = 0.0f,
                    RotationY = 0.0f,
                    RotationZ = 0.0f,
                    CreatedAt = DateTime.Now
                };

                Player.Data.Character[player].Vehicles.Add(characterVehicle);
                break;
            }
            }
        }