Beispiel #1
0
        public Cube(Vector2 origin, Vector3 gridPos, Texture2D southwestTex, Texture2D southeastTex, Texture2D topTex, GraphicsDeviceManager graphics, SpriteSheetInfo spriteSheetInfo)
        {
            this.southwestTex    = southwestTex;
            this.southeastTex    = southeastTex;
            this.topTex          = topTex;
            this.origin          = origin;
            this.gridPos         = gridPos;
            this.position        = origin + Game1.world.twoDToIso(new Point((int)(gridPos.X * southwestTex.Width), (int)(gridPos.Y * southwestTex.Height * .65f))).ToVector2();
            this.position.Y     -= gridPos.Z * southwestTex.Height * .65F;
            this.graphics        = graphics;
            this.spriteSheetInfo = spriteSheetInfo;
            this.highLight       = false;
            this.invert          = false;

            southwest             = new Sprite(southwestTex);
            southwest.position    = position;
            southwest.position.X -= (int)Math.Floor((double)southwest.tex.Width / 2);  // - 1;
            southwest.position.Y += (int)Math.Floor((double)southwest.tex.Height / 2); //  - 1;
            southwest.origin      = new Vector2(southwestTex.Width / 2, southwestTex.Height / 2);
            southwest.scale       = 1f;
            southwest.rotation    = 180;

            // enables collision by moving the rectangle to the proper space

            /*southwest.rectangle.X = (int)position.X;
             * southwest.rectangle.Y = (int)position.Y;
             * southwest.rectangle.Width = southwest.tex.Width;
             * southwest.rectangle.Height = southwest.tex.Height;*/

            southeast             = new Sprite(southeastTex);
            southeast.position    = position;
            southeast.position.X += (int)Math.Floor((double)southwest.tex.Width / 2);  // - 1;
            southeast.position.Y += (int)Math.Floor((double)southwest.tex.Height / 2); // - 1;
            southeast.origin      = new Vector2(southeastTex.Width / 2, southeastTex.Height / 2);
            southeast.scale       = 1f;
            southeast.rotation    = 180;

            // enables collision by moving the rectangle to the proper space

            /*southeast.rectangle.X = (int)position.X;
             * southeast.rectangle.Y = (int)position.Y;
             * southeast.rectangle.Width = southeast.tex.Width;
             * southeast.rectangle.Height = southeast.tex.Height;
             * southeast.rectangle.*/

            top          = new Sprite(topTex);
            top.position = position;
            top.origin   = new Vector2(topTex.Width / 2, topTex.Height / 2);
            top.scale    = 1f;

            // enables collision by moving the rectangle to the proper space
            top.rectangle.X      = (int)position.X;
            top.rectangle.Y      = (int)position.Y;
            top.rectangle.Width  = top.tex.Width;
            top.rectangle.Height = top.tex.Height;

            topPoly = new Polygon();

            /*Vector2 topOfDiamond = new Vector2(top.position.X + top.tex.Width / 2 + top.origin.X, top.position.Y + top.origin.Y);
             * Vector2 bottomOfDiamond = new Vector2(top.position.X + top.tex.Width / 2 + top.origin.X, top.position.Y + top.tex.Height + top.origin.Y);
             * Vector2 leftOfDiamond = new Vector2(top.position.X + top.origin.X, top.position.Y + top.tex.Height / 2 + top.origin.Y);
             * Vector2 rightOfDiamond = new Vector2(top.position.X + top.tex.Width + top.origin.X, top.position.Y + top.tex.Height / 2 + top.origin.Y);
             * topPoly.Lines.Add(new PolyLine(leftOfDiamond, topOfDiamond));
             * topPoly.Lines.Add(new PolyLine(topOfDiamond, rightOfDiamond));
             * topPoly.Lines.Add(new PolyLine(rightOfDiamond, bottomOfDiamond));
             * topPoly.Lines.Add(new PolyLine(bottomOfDiamond, leftOfDiamond));*/

            /*if (gridPos == new Vector3(8, 8, 1)) {
             *  Console.WriteLine("Cube Top Rect:" + top.rectangle + " Pos:" + top.position + " Origin:" + top.origin);
             * }*/

            text          = new TextItem(World.fontManager["InfoFont"], "X: " + gridPos.X + " Y: " + gridPos.Y + " Z: " + gridPos.Z);
            text.position = position;

            /*if (gridPos == new Vector3(8, 8, 1))
             * {
             *  // add random transparent colors
             *  rectangleTex = Game1.world.textureConverter.GenRectangle(top.rectangle.Width, top.rectangle.Height, Color.Red); // top.rectangle.Width, top.rectangle.Height, Color.Black);
             *  rectangleSprite = new Sprite(rectangleTex, graphics, spriteSheetInfo);
             *  rectangleSprite.position = new Vector2(top.position.X, top.position.Y);
             *  rectangleSprite.origin = top.origin;
             *  Console.WriteLine("pos:" + rectangleSprite.position);
             * }*/

            /*highlightTex = Game1.world.textureConverter.highlightTex(topTex);
             * highlight = new Sprite(highlightTex);
             * highlight.origin = top.origin;
             * highlight.position = top.position;*/
        }
Beispiel #2
0
 public void PositionBelow(TextItem textItem, float margin = 10.0f)
 {
     position = new Vector2(textItem.position.X, textItem.position.Y + textItem.TextSize.Y + margin);
 }
Beispiel #3
0
 public void PositionRight(TextItem textItem, float margin = 10)
 {
     position = new Vector2(textItem.position.X + textItem.TextSize.X + margin, textItem.position.Y);
 }
Beispiel #4
0
        public Descriptor(Polygon poly, String text, Sprite refSprite = null)
        {
            this.poly      = poly;
            this.refSprite = refSprite;
            int leftMost   = int.MaxValue;
            int rightMost  = int.MinValue;
            int topMost    = int.MaxValue;
            int bottomMost = int.MinValue;

            foreach (PolyLine l in poly.Lines)
            {
                leftMost   = (int)Math.Min(l.Start.X, leftMost);
                rightMost  = (int)Math.Max(l.Start.X, rightMost);
                topMost    = (int)Math.Min(l.Start.Y, topMost);
                bottomMost = (int)Math.Max(l.Start.Y, bottomMost);

                leftMost   = (int)Math.Min(l.End.X, leftMost);
                rightMost  = (int)Math.Max(l.End.X, rightMost);
                topMost    = (int)Math.Min(l.End.Y, topMost);
                bottomMost = (int)Math.Max(l.End.Y, bottomMost);
            }

            textItems = new List <TextItem>();

            textItems.Add(new TextItem(World.fontManager["Trajanus Roman 24"], text));
            TextItem textItem = textItems.ToArray()[0];

            textItem.origin = Vector2.Zero;
            textItem.color  = Color.White;
            width           = textItem.rectangle.Width + 20;
            height          = textItem.rectangle.Height * 4;

            Vector2 topLeft     = new Vector2(leftMost, topMost - 5 - height);
            Vector2 bottomLeft  = new Vector2(leftMost, bottomMost + 5);
            Vector2 topRight    = new Vector2(rightMost - width, topMost - 5 - height);
            Vector2 bottomRight = new Vector2(rightMost - width, bottomMost + 5);

            if (!(textInBounds(topLeft) || textInBounds(bottomLeft) || textInBounds(topRight) || textInBounds(bottomRight)))
            {
                int lines = 1;
                while (true)
                {
                    lines++;
                    String[]      splitText   = text.Split();
                    List <String> stringLines = new List <String>();
                    int           i           = 0;
                    int           l           = 1;
                    String        temp        = "";
                    int           tempChars   = 0;
                    foreach (String s in splitText)
                    {
                        temp      += s + " ";
                        tempChars += s.Length;
                        if (tempChars >= (text.Length / lines) * l || splitText.Length - 1 == i)
                        {
                            stringLines.Add(temp);
                            temp = "";
                            l++;
                        }
                        i++;
                    }

                    textItems.Clear();
                    width  = 0;
                    height = 0;
                    int k = 0;
                    foreach (String s in stringLines)
                    {
                        textItems.Add(new TextItem(World.fontManager["Trajanus Roman 24"], s));
                        TextItem tempTextItem = textItems.ToArray()[k];
                        tempTextItem.origin = Vector2.Zero;
                        tempTextItem.color  = Color.White;
                        width   = Math.Max(width, tempTextItem.rectangle.Width + 20);
                        height += textItem.rectangle.Height * 4;
                        k++;
                    }
                    topLeft     = new Vector2(leftMost, topMost - 5 - height);
                    bottomLeft  = new Vector2(leftMost, bottomMost + 5);
                    topRight    = new Vector2(rightMost - width, topMost - 5 - height);
                    bottomRight = new Vector2(rightMost - width, bottomMost + 5);
                    if (textInBounds(topLeft) || textInBounds(bottomLeft) || textInBounds(topRight) || textInBounds(bottomRight) || lines > 10)
                    {
                        break;
                    }
                }
            }

            if (textInBounds(topLeft))
            {
                //Console.WriteLine("Chose topLeft");
                pos = topLeft;
            }
            else if (textInBounds(bottomLeft))
            {
                //Console.WriteLine("Chose bottomLeft");
                pos = bottomLeft;
            }
            else if (textInBounds(topRight))
            {
                //Console.WriteLine("Chose topRight");
                pos = topRight;
            }
            else if (textInBounds(bottomRight))
            {
                //Console.WriteLine("Chose bottomRight");
                pos = bottomRight;
            }
            else
            {
                pos = Vector2.Zero;
            }

            /*if (pos.X + width > 1920)
             * {
             *  Console.WriteLine("Right: " + (int)(pos.X + width));
             * }*/

            for (int i = 0; i < textItems.Count; i++)
            {
                TextItem t = textItems.ToArray()[i];
                t.position    = pos + new Vector2(0, i * t.rectangle.Height * 4);
                t.position.Y += (t.rectangle.Height * 4) / 2 - 3;
                t.position.X += 10;
            }

            backing          = new Sprite(Game1.world.textureConverter.GenBorderedRectangle(width, height, new Color(75, 75, 75)));
            backing.origin   = Vector2.Zero;
            backing.position = pos;

            trigger = false;
        }