Beispiel #1
0
        protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
        {
            if (args.Repeat)
            {
                return(false);
            }

            switch (args.Key)
            {
            case Key.Space:
                logo?.TriggerOnClick(state);
                return(true);

            case Key.Escape:
                switch (State)
                {
                case MenuState.TopLevel:
                    State = MenuState.Initial;
                    return(true);

                case MenuState.Play:
                    backButton.TriggerOnClick();
                    return(true);
                }


                return(false);
            }

            return(false);
        }
Beispiel #2
0
        public bool OnPressed(GlobalAction action)
        {
            switch (action)
            {
            case GlobalAction.Back:
                return(goBack());

            case GlobalAction.Select:
                logo?.TriggerOnClick();
                return(true);

            default:
                return(false);
            }
        }
Beispiel #3
0
        protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
        {
            if (args.Repeat)
            {
                return(false);
            }

            switch (args.Key)
            {
            case Key.Space:
                logo?.TriggerOnClick(state);
                return(true);
            }

            return(false);
        }