protected override void LoadComplete() { base.LoadComplete(); waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true); WaveformVisible.ValueChanged += _ => updateWaveformOpacity(); TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); ControlPointsVisible.BindValueChanged(visible => { if (visible.NewValue) { this.ResizeHeightTo(timeline_expanded_height, 200, Easing.OutQuint); mainContent.MoveToY(36, 200, Easing.OutQuint); // delay the fade in else masking looks weird. controlPoints.Delay(180).FadeIn(400, Easing.OutQuint); } else { controlPoints.FadeOut(200, Easing.OutQuint); // likewise, delay the resize until the fade is complete. this.Delay(180).ResizeHeightTo(timeline_height, 200, Easing.OutQuint); mainContent.Delay(180).MoveToY(0, 200, Easing.OutQuint); } }, true); }
private void load(IBindable <WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config) { AddRange(new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Depth = float.MaxValue, Children = new Drawable[] { waveform = new WaveformGraph { RelativeSizeAxes = Axes.Both, BaseColour = colours.Blue.Opacity(0.2f), LowColour = colours.BlueLighter, MidColour = colours.BlueDark, HighColour = colours.BlueDarker, }, ticks = new TimelineTickDisplay(), controlPoints = new TimelineControlPointDisplay(), new Box { Name = "zero marker", RelativeSizeAxes = Axes.Y, Width = 2, Origin = Anchor.TopCentre, Colour = colours.YellowDarker, }, } }, }); // We don't want the centre marker to scroll AddInternal(new CentreMarker { Depth = float.MaxValue }); waveformOpacity = config.GetBindable <float>(OsuSetting.EditorWaveformOpacity); waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true); WaveformVisible.ValueChanged += _ => updateWaveformOpacity(); ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); Beatmap.BindValueChanged(b => { waveform.Waveform = b.NewValue.Waveform; track = b.NewValue.Track; // todo: i don't think this is safe, the track may not be loaded yet. if (track.Length > 0) { MaxZoom = getZoomLevelForVisibleMilliseconds(500); MinZoom = getZoomLevelForVisibleMilliseconds(10000); Zoom = getZoomLevelForVisibleMilliseconds(2000); } }, true); }