Beispiel #1
0
        public RushPlayfield()
        {
            hitPolicy        = new RushHitPolicy(this);
            RelativeSizeAxes = Axes.X;
            Size             = new Vector2(1, DEFAULT_HEIGHT);
            Anchor           = Origin = Anchor.Centre;
            InternalChildren = new Drawable[]
            {
                airLane    = new LanePlayfield(LanedHitLane.Air),
                groundLane = new LanePlayfield(LanedHitLane.Ground),
                // Contains miniboss and duals for now
                new Container
                {
                    Name             = "Hit Objects",
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Left = HIT_TARGET_OFFSET
                    },
                    Child = HitObjectContainer
                },
                halfPaddingOverEffectContainer = new Container
                {
                    Name             = "Over Effects (Half Padding)",
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Left = HIT_TARGET_OFFSET * 0.75f
                    }
                },
                new GroundDisplay(),
                PlayerSprite = new RushPlayerSprite(),
                OverPlayerEffectsContainer = new Container
                {
                    Origin           = Anchor.CentreLeft,
                    Anchor           = Anchor.CentreLeft,
                    RelativeSizeAxes = Axes.Both,
                    Padding          = new MarginPadding {
                        Left = PLAYER_OFFSET
                    }
                },
                new FeverBar()
            };

            AddNested(airLane);
            AddNested(groundLane);
            NewResult += onNewResult;
        }
Beispiel #2
0
 public RushPlayfield()
 {
     hitPolicy        = new RushHitPolicy(this);
     InternalChildren = new Drawable[]
     {
         new GridContainer
         {
             RelativeSizeAxes = Axes.Both,
             RowDimensions    = new[]
             {
                 new Dimension(GridSizeMode.Distributed),              // Top empty area
                 new Dimension(GridSizeMode.Absolute, DEFAULT_HEIGHT), // Playfield area
                 new Dimension(GridSizeMode.Distributed),              // Ground area, extends to overall height
             },
             Content = new[]
             {
                 new[]
                 {
                     Empty()
                 },
                 new Drawable[]
                 {
                     new Container
                     {
                         Name             = "Playfield area",
                         RelativeSizeAxes = Axes.Both,
                         Children         = new[]
                         {
                             new Container
                             {
                                 Name             = "Left area",
                                 Width            = HIT_TARGET_OFFSET,
                                 RelativeSizeAxes = Axes.Y,
                                 Anchor           = Anchor.CentreLeft,
                                 Origin           = Anchor.CentreLeft,
                                 Depth            = -1,
                                 Child            = new Container
                                 {
                                     Name             = "Left Play Zone",
                                     RelativeSizeAxes = Axes.Both,
                                     Anchor           = Anchor.CentreLeft,
                                     Origin           = Anchor.CentreLeft,
                                     Children         = new Drawable[]
                                     {
                                         PlayerSprite = new RushPlayerSprite(DEFAULT_HEIGHT, 0)
                                         {
                                             Origin   = Anchor.Centre,
                                             Position = new Vector2(PLAYER_OFFSET, DEFAULT_HEIGHT),
                                             Scale    = new Vector2(0.75f),
                                         },
                                         overPlayerEffectsContainer = new Container
                                         {
                                             Origin           = Anchor.Centre,
                                             Anchor           = Anchor.Centre,
                                             RelativeSizeAxes = Axes.Both,
                                         }
                                     }
                                 },
                             },
                             new Container
                             {
                                 Name             = "Right area",
                                 RelativeSizeAxes = Axes.Both,
                                 Padding          = new MarginPadding {
                                     Left = HIT_TARGET_OFFSET
                                 },
                                 Anchor   = Anchor.CentreLeft,
                                 Origin   = Anchor.CentreLeft,
                                 Children = new Drawable[]
                                 {
                                     airLane    = new LanePlayfield(LanedHitLane.Air),
                                     groundLane = new LanePlayfield(LanedHitLane.Ground),
                                     // Contains miniboss and duals for now
                                     new Container
                                     {
                                         Name             = "Hit Objects",
                                         RelativeSizeAxes = Axes.Both,
                                         Padding          = new MarginPadding {
                                             Left = HIT_TARGET_OFFSET
                                         },
                                         Child = HitObjectContainer
                                     },
                                     halfPaddingOverEffectContainer = new Container
                                     {
                                         Name             = "Over Effects (Half Padding)",
                                         RelativeSizeAxes = Axes.Both,
                                         Padding          = new MarginPadding {
                                             Left = HIT_TARGET_OFFSET / 2f
                                         }
                                     }
                                 }
                             }
                         }
                     },
                 },
                 new Drawable[]
                 {
                     new Container
                     {
                         Name             = "Ground area",
                         RelativeSizeAxes = Axes.Both,
                         // Due to the size of the player sprite, we have to push the ground even more to the bottom.
                         Padding = new MarginPadding {
                             Top = 50f
                         },
                         Depth = float.MaxValue,
                         Child = new GroundDisplay(),
                     }
                 }
             }
         }
     };
     AddNested(airLane);
     AddNested(groundLane);
     NewResult += onNewResult;
 }