Beispiel #1
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            // The default current directory on android is '/'.
            // On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
            // In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
            System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);

            base.OnCreate(savedInstanceState);

            SetContentView(gameView = new AndroidGameView(this, CreateGame()));

            UIVisibilityFlags = SystemUiFlags.LayoutFlags | SystemUiFlags.ImmersiveSticky | SystemUiFlags.HideNavigation | SystemUiFlags.Fullscreen;

            Debug.Assert(Window != null);

            // Firing up the on-screen keyboard (eg: interacting with textboxes) may cause the UI visibility flags to be altered thus showing the navigation bar and potentially the status bar
            // This sets back the UI flags to hidden once the interaction with the on-screen keyboard has finished.
            Window.DecorView.SystemUiVisibilityChange += (_, e) =>
            {
                if ((SystemUiFlags)e.Visibility != systemUiFlags)
                {
                    UIVisibilityFlags = systemUiFlags;
                }
            };

            if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
            {
                Debug.Assert(Window.Attributes != null);
                Window.Attributes.LayoutInDisplayCutoutMode = LayoutInDisplayCutoutMode.ShortEdges;
            }

            gameView.HostStarted += host =>
            {
                host.AllowScreenSuspension.Result.BindValueChanged(allow =>
                {
                    RunOnUiThread(() =>
                    {
                        if (!allow.NewValue)
                        {
                            Window.AddFlags(WindowManagerFlags.KeepScreenOn);
                        }
                        else
                        {
                            Window.ClearFlags(WindowManagerFlags.KeepScreenOn);
                        }
                    });
                }, true);
            };
        }
 public AndroidGameHost(AndroidGameView gameView)
 {
     this.gameView = gameView;
 }
Beispiel #3
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            SetContentView(gameView = new AndroidGameView(this, CreateGame()));
        }
Beispiel #4
0
 public AndroidGameHost(AndroidGameView gameView)
 {
     this.gameView          = gameView;
     AndroidGameWindow.View = gameView;
     Window = new AndroidGameWindow();
 }