Beispiel #1
0
        public void LoadNetwork(object sender, EventArgs e)
        {
            rootGrid.Children.Clear();
            rootGrid.Children.Add(Score);
            rootGrid.Children.Add(Info);
            rootGrid.Children.Add(saveNetButton);

            // Create a string to read into
            int numWeights = (INPUTS + 1) * HIDDEN + (HIDDEN + 1) * OUTPUTS;

            string[] lines = new string[numWeights + 1];

            //Initialize networks
            for (int i = 0; i < ann.Length; i++)
            {
                ann[i] = new ANN(INPUTS, HIDDEN, OUTPUTS);
            }

            //Read file
            if (System.IO.File.Exists(netPath))
            {
                lines = System.IO.File.ReadAllLines(netPath);
            }
            gen = Convert.ToInt32(lines[2]);
            for (int i = 0; i < ann.Length; i++)
            {
                int ii = 3;
                for (int j = 1; j < 3; j++)
                {
                    for (int k = 0; k < ann[i].neuronLayers[j].neuronNum; k++)
                    {
                        for (int l = 0; l < ann[i].neuronLayers[j].neurons[k].inputNum + 1; l++)
                        {
                            ann[i].neuronLayers[j].neurons[k].weights[l] = Convert.ToDouble(lines[ii]);
                            ii++;
                        }
                    }
                }
            }
            GA.Mutate(ann);

            //Start a game
            game = new Game(rootGrid, random);

            timer          = new DispatcherTimer();
            timer.Interval = TimeSpan.FromMilliseconds(SPEED2);
            timer.Tick    += delegate { Update(); game.UpdateDisplay(); UpdateDisplay(); };
            timer.Start();

            KeyDown += AdjustSpeed;
        }
Beispiel #2
0
        void Update()
        {
            for (int y = 0; y < WIDTH; y++)
            {
                for (int x = 0; x < WIDTH; x++)
                {
                    prevBoard[x, y] = game.board[x, y];
                }
            }

            //Check each direction to see if it is a legal move
            int prevScore = game.score;

            double[] outputs = new double[4];
            for (int i = 0; i < 4; i++)
            {
                //Move in a direction
                game.Update(i, true);

                //Check if legal
                bool legal = false;
                for (int y = 0; y < WIDTH; y++)
                {
                    for (int x = 0; x < WIDTH; x++)
                    {
                        if (prevBoard[x, y] != game.board[x, y])
                        {
                            legal = true;
                            break;
                        }
                    }
                    if (legal)
                    {
                        break;
                    }
                }

                //If legal, feed to network
                if (legal)
                {
                    outputs[i] = ComputeNetwork(ann[c]);
                }
                else
                {
                    outputs[i] = 0;
                }

                //Revert game state for next check
                game.score = prevScore;
                game.board = prevBoard;
            }

            //Update game with highest output
            int highest = 0;

            for (int i = 1; i < 4; i++)
            {
                if (outputs[i] > outputs[highest])
                {
                    highest = i;
                }
            }
            game.Update(highest, false);

            if (game.end)
            {
                ann[c].fitness = game.score;
                if (game.score > maxFitness)
                {
                    maxFitness = game.score;
                }
                c++;
                game = null;
                rootGrid.Children.Clear();
                rootGrid.Children.Add(Info);
                rootGrid.Children.Add(Score);
                rootGrid.Children.Add(saveNetButton);
                game = new Game(rootGrid, random);
            }
            if (c >= POPULATION)
            {
                c = 0;
                gen++;

                //Total fitness
                totalFitness = 0;
                for (int i = 0; i < POPULATION; i++)
                {
                    totalFitness += ann[i].fitness;
                }
                avgFitness      = totalFitness / POPULATION;
                finalMaxFitness = maxFitness;
                maxFitness      = 0;
                Console.Write("gen: " + gen.ToString() + ", avg: " + avgFitness + "\n");
                if (gen % 100 == 0)
                {
                    SaveNetwork();
                }

                GA.Compute(ann);
            }
        }