Beispiel #1
0
        public static Result ShowUserSelector(
            ref Uid pOut, UserSelectionSettings arg, bool suspendUnityThreads)
        {
#if UNITY_SWITCH && ENABLE_IL2CPP
            if (suspendUnityThreads)
            {
                UnityEngine.Switch.Applet.Begin();
                Result result = ShowUserSelector(ref pOut, arg);
                UnityEngine.Switch.Applet.End();
                return(result);
            }
#endif
            return(ShowUserSelector(ref pOut, arg));
        }
Beispiel #2
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 public static extern Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg);
Beispiel #3
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 public static extern Result ShowUserCreator();                                                                       // 0x00A0FF40-0x00A0FF60
 public static Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg, bool suspendUnityThreads) => default; // 0x00A0FF60-0x00A0FFF0
Beispiel #4
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 public static Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg)
 {
     return(new Result());
 }
Beispiel #5
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 public static extern Result DeleteSaveDataThumbnailImage(Uid user);                                                  // 0x00A0FE90-0x00A0FEB0
 public static extern Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg);                               // 0x00A0FEE0-0x00A0FF20