public static Result ShowUserSelector( ref Uid pOut, UserSelectionSettings arg, bool suspendUnityThreads) { #if UNITY_SWITCH && ENABLE_IL2CPP if (suspendUnityThreads) { UnityEngine.Switch.Applet.Begin(); Result result = ShowUserSelector(ref pOut, arg); UnityEngine.Switch.Applet.End(); return(result); } #endif return(ShowUserSelector(ref pOut, arg)); }
public static extern Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg);
public static extern Result ShowUserCreator(); // 0x00A0FF40-0x00A0FF60 public static Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg, bool suspendUnityThreads) => default; // 0x00A0FF60-0x00A0FFF0
public static Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg) { return(new Result()); }
public static extern Result DeleteSaveDataThumbnailImage(Uid user); // 0x00A0FE90-0x00A0FEB0 public static extern Result ShowUserSelector(ref Uid pOut, UserSelectionSettings arg); // 0x00A0FEE0-0x00A0FF20