// Mono void Update() { if (Time.time % 2 < 1) { HoloShader.EnableDistortion(Material, HoloShader.Distortion.Distirtion); } else { HoloShader.EnableDistortion(Material, HoloShader.Distortion.Off); } }
// Mono void Update() { if (Time.time % 2 < 1) { HoloShader.EnableNoise(Material, HoloShader.Noise.On); } else { HoloShader.EnableNoise(Material, HoloShader.Noise.Off); } }
// Mono void Update() { if (Time.time % 2 < 1) { HoloShader.EnableScanline(Material, HoloShader.Scanline.World); } else { HoloShader.EnableScanline(Material, HoloShader.Scanline.Off); } }