Beispiel #1
0
        private VillageDoorInfo GetVillageDoorAt(int par1, int par2, int par3)
        {
            for (IEnumerator <VillageDoorInfo> iterator = NewDoors.GetEnumerator(); iterator.MoveNext();)
            {
                VillageDoorInfo villagedoorinfo = iterator.Current;

                if (villagedoorinfo.PosX == par1 && villagedoorinfo.PosZ == par3 && Math.Abs(villagedoorinfo.PosY - par2) <= 1)
                {
                    return(villagedoorinfo);
                }
            }

            for (IEnumerator <Village> iterator1 = VillageList.GetEnumerator(); iterator1.MoveNext();)
            {
                Village         village          = iterator1.Current;
                VillageDoorInfo villagedoorinfo1 = village.GetVillageDoorAt(par1, par2, par3);

                if (villagedoorinfo1 != null)
                {
                    return(villagedoorinfo1);
                }
            }

            return(null);
        }
        private VillageDoorInfo Func_48284_a(Village par1Village)
        {
            VillageDoorInfo               villagedoorinfo = null;
            int                           i        = 0x7fffffff;
            List <VillageDoorInfo>        list     = par1Village.GetVillageDoorInfoList();
            IEnumerator <VillageDoorInfo> iterator = list.GetEnumerator();

            do
            {
                if (!iterator.MoveNext())
                {
                    break;
                }

                VillageDoorInfo villagedoorinfo1 = iterator.Current;
                int             j = villagedoorinfo1.GetDistanceSquared(MathHelper2.Floor_double(TheEntity.PosX), MathHelper2.Floor_double(TheEntity.PosY), MathHelper2.Floor_double(TheEntity.PosZ));

                if (j < i && !Func_48285_a(villagedoorinfo1))
                {
                    villagedoorinfo = villagedoorinfo1;
                    i = j;
                }
            }while (true);

            return(villagedoorinfo);
        }
Beispiel #3
0
        private void AddUnassignedWoodenDoorsAroundToNewDoorsList(ChunkCoordinates par1ChunkCoordinates)
        {
            sbyte byte0 = 16;
            sbyte byte1 = 4;
            sbyte byte2 = 16;

            for (int i = par1ChunkCoordinates.PosX - byte0; i < par1ChunkCoordinates.PosX + byte0; i++)
            {
                for (int j = par1ChunkCoordinates.PosY - byte1; j < par1ChunkCoordinates.PosY + byte1; j++)
                {
                    for (int k = par1ChunkCoordinates.PosZ - byte2; k < par1ChunkCoordinates.PosZ + byte2; k++)
                    {
                        if (!IsWoodenDoorAt(i, j, k))
                        {
                            continue;
                        }

                        VillageDoorInfo villagedoorinfo = GetVillageDoorAt(i, j, k);

                        if (villagedoorinfo == null)
                        {
                            AddDoorToNewListIfAppropriate(i, j, k);
                        }
                        else
                        {
                            villagedoorinfo.LastActivityTimestamp = TickCounter;
                        }
                    }
                }
            }
        }
Beispiel #4
0
        /// <summary>
        /// Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted
        /// one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless
        /// of restriction.
        /// </summary>
        public virtual VillageDoorInfo FindNearestDoorUnrestricted(int par1, int par2, int par3)
        {
            VillageDoorInfo villagedoorinfo = null;
            int             i = 0x7fffffff;
            IEnumerator <VillageDoorInfo> iterator = VillageDoorInfoList.GetEnumerator();

            do
            {
                if (!iterator.MoveNext())
                {
                    break;
                }

                VillageDoorInfo villagedoorinfo1 = iterator.Current;
                int             j = villagedoorinfo1.GetDistanceSquared(par1, par2, par3);

                if (j > 256)
                {
                    j *= 1000;
                }
                else
                {
                    j = villagedoorinfo1.GetDoorOpeningRestrictionCounter();
                }

                if (j < i)
                {
                    villagedoorinfo = villagedoorinfo1;
                    i = j;
                }
            }while (true);

            return(villagedoorinfo);
        }
Beispiel #5
0
 public virtual void AddVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
 {
     VillageDoorInfoList.Add(par1VillageDoorInfo);
     CenterHelper.PosX += par1VillageDoorInfo.PosX;
     CenterHelper.PosY += par1VillageDoorInfo.PosY;
     CenterHelper.PosZ += par1VillageDoorInfo.PosZ;
     UpdateVillageRadiusAndCenter();
     LastAddDoorTimestamp = par1VillageDoorInfo.LastActivityTimestamp;
 }
        private bool Func_48285_a(VillageDoorInfo par1VillageDoorInfo)
        {
            for (IEnumerator <VillageDoorInfo> iterator = DoorList.GetEnumerator(); iterator.MoveNext();)
            {
                VillageDoorInfo villagedoorinfo = iterator.Current;

                if (par1VillageDoorInfo.PosX == villagedoorinfo.PosX && par1VillageDoorInfo.PosY == villagedoorinfo.PosY && par1VillageDoorInfo.PosZ == villagedoorinfo.PosZ)
                {
                    return(true);
                }
            }

            return(false);
        }
        /// <summary>
        /// Returns whether the EntityAIBase should begin execution.
        /// </summary>
        public override bool ShouldExecute()
        {
            Func_48286_h();

            if (Field_48289_e && TheEntity.WorldObj.IsDaytime())
            {
                return(false);
            }

            Village village = TheEntity.WorldObj.VillageCollectionObj.FindNearestVillage(MathHelper2.Floor_double(TheEntity.PosX), MathHelper2.Floor_double(TheEntity.PosY), MathHelper2.Floor_double(TheEntity.PosZ), 0);

            if (village == null)
            {
                return(false);
            }

            DoorInfo = Func_48284_a(village);

            if (DoorInfo == null)
            {
                return(false);
            }

            bool flag = TheEntity.GetNavigator().Func_48665_b();

            TheEntity.GetNavigator().SetBreakDoors(false);
            Field_48291_c = TheEntity.GetNavigator().GetPathToXYZ(DoorInfo.PosX, DoorInfo.PosY, DoorInfo.PosZ);
            TheEntity.GetNavigator().SetBreakDoors(flag);

            if (Field_48291_c != null)
            {
                return(true);
            }

            Vec3D vec3d = RandomPositionGenerator.Func_48620_a(TheEntity, 10, 7, Vec3D.CreateVector(DoorInfo.PosX, DoorInfo.PosY, DoorInfo.PosZ));

            if (vec3d == null)
            {
                return(false);
            }
            else
            {
                TheEntity.GetNavigator().SetBreakDoors(false);
                Field_48291_c = TheEntity.GetNavigator().GetPathToXYZ(vec3d.XCoord, vec3d.YCoord, vec3d.ZCoord);
                TheEntity.GetNavigator().SetBreakDoors(flag);
                return(Field_48291_c != null);
            }
        }
Beispiel #8
0
        public virtual VillageDoorInfo GetVillageDoorAt(int par1, int par2, int par3)
        {
            if (Center.GetDistanceSquared(par1, par2, par3) > (float)(VillageRadius * VillageRadius))
            {
                return(null);
            }

            for (IEnumerator <VillageDoorInfo> iterator = VillageDoorInfoList.GetEnumerator(); iterator.MoveNext();)
            {
                VillageDoorInfo villagedoorinfo = iterator.Current;

                if (villagedoorinfo.PosX == par1 && villagedoorinfo.PosZ == par3 && Math.Abs(villagedoorinfo.PosY - par2) <= 1)
                {
                    return(villagedoorinfo);
                }
            }

            return(null);
        }
Beispiel #9
0
        private void UpdateVillageRadiusAndCenter()
        {
            int i = VillageDoorInfoList.Count;

            if (i == 0)
            {
                Center.Set(0, 0, 0);
                VillageRadius = 0;
                return;
            }

            Center.Set(CenterHelper.PosX / i, CenterHelper.PosY / i, CenterHelper.PosZ / i);
            int j = 0;

            for (IEnumerator <VillageDoorInfo> iterator = VillageDoorInfoList.GetEnumerator(); iterator.MoveNext();)
            {
                VillageDoorInfo villagedoorinfo = iterator.Current;
                j = Math.Max(villagedoorinfo.GetDistanceSquared(Center.PosX, Center.PosY, Center.PosZ), j);
            }

            VillageRadius = Math.Max(32, (int)Math.Sqrt(j) + 1);
        }
Beispiel #10
0
        private void AddNewDoorsToVillageOrCreateVillage()
        {
            for (int i = 0; i < NewDoors.Count; i++)
            {
                VillageDoorInfo       villagedoorinfo = (VillageDoorInfo)NewDoors[i];
                bool                  flag            = false;
                IEnumerator <Village> iterator        = VillageList.GetEnumerator();

                do
                {
                    if (!iterator.MoveNext())
                    {
                        break;
                    }

                    Village village1 = iterator.Current;
                    int     j        = (int)village1.GetCenter().GetEuclideanDistanceTo(villagedoorinfo.PosX, villagedoorinfo.PosY, villagedoorinfo.PosZ);

                    if (j > 32 + village1.GetVillageRadius())
                    {
                        continue;
                    }

                    village1.AddVillageDoorInfo(villagedoorinfo);
                    flag = true;
                    break;
                }while (true);

                if (!flag)
                {
                    Village village = new Village(WorldObj);
                    village.AddVillageDoorInfo(villagedoorinfo);
                    VillageList.Add(village);
                }
            }

            NewDoors.Clear();
        }