Beispiel #1
0
        /// <summary>
        /// Called whenever the block is removed.
        /// </summary>
        public override void OnBlockRemoval(World par1World, int par2, int par3, int par4)
        {
            if (!KeepFurnaceInventory)
            {
                TileEntityFurnace tileentityfurnace = (TileEntityFurnace)par1World.GetBlockTileEntity(par2, par3, par4);

                if (tileentityfurnace != null)
                {
label0:

                    for (int i = 0; i < tileentityfurnace.GetSizeInventory(); i++)
                    {
                        ItemStack itemstack = tileentityfurnace.GetStackInSlot(i);

                        if (itemstack == null)
                        {
                            continue;
                        }

                        float f  = FurnaceRand.NextFloat() * 0.8F + 0.1F;
                        float f1 = FurnaceRand.NextFloat() * 0.8F + 0.1F;
                        float f2 = FurnaceRand.NextFloat() * 0.8F + 0.1F;

                        do
                        {
                            if (itemstack.StackSize <= 0)
                            {
                                goto label0;
                            }

                            int j = FurnaceRand.Next(21) + 10;

                            if (j > itemstack.StackSize)
                            {
                                j = itemstack.StackSize;
                            }

                            itemstack.StackSize -= j;
                            EntityItem entityitem = new EntityItem(par1World, (float)par2 + f, (float)par3 + f1, (float)par4 + f2, new ItemStack(itemstack.ItemID, j, itemstack.GetItemDamage()));

                            if (itemstack.HasTagCompound())
                            {
                                entityitem.ItemStack.SetTagCompound((NBTTagCompound)itemstack.GetTagCompound().Copy());
                            }

                            float f3 = 0.05F;
                            entityitem.MotionX = (float)FurnaceRand.NextGaussian() * f3;
                            entityitem.MotionY = (float)FurnaceRand.NextGaussian() * f3 + 0.2F;
                            entityitem.MotionZ = (float)FurnaceRand.NextGaussian() * f3;
                            par1World.SpawnEntityInWorld(entityitem);
                        }while (true);
                    }
                }
            }

            base.OnBlockRemoval(par1World, par2, par3, par4);
        }
Beispiel #2
0
        /// <summary>
        /// Called upon block activation (left or right click on the block.). The three integers represent x,y,z of the
        /// block.
        /// </summary>
        public override bool BlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
        {
            if (par1World.IsRemote)
            {
                return(true);
            }

            TileEntityFurnace tileentityfurnace = (TileEntityFurnace)par1World.GetBlockTileEntity(par2, par3, par4);

            if (tileentityfurnace != null)
            {
                par5EntityPlayer.DisplayGUIFurnace(tileentityfurnace);
            }

            return(true);
        }
Beispiel #3
0
 public GuiFurnace(InventoryPlayer par1InventoryPlayer, TileEntityFurnace par2TileEntityFurnace) : base(new ContainerFurnace(par1InventoryPlayer, par2TileEntityFurnace))
 {
     FurnaceInventory = par2TileEntityFurnace;
 }
 /// <summary>
 /// Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
 /// </summary>
 public override void DisplayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)
 {
     Mc.DisplayGuiScreen(new GuiFurnace(Inventory, par1TileEntityFurnace));
 }