Beispiel #1
0
        /// <summary>
        /// Takes a URL of a downloadable image and the name of the local image to be used as a fallback.  If the image has
        /// been downloaded, returns the GL texture of the downloaded image, otherwise returns the GL texture of the fallback
        /// image.
        /// </summary>
        public string GetTextureForDownloadableImage(string par1Str, string par2Str)
        {
            ThreadedImageDownloader threaddownloadimagedata = urlToImageDataMap[par1Str];

            if (threaddownloadimagedata != null && threaddownloadimagedata.Image != null && !threaddownloadimagedata.TextureSetupComplete)
            {
                if (threaddownloadimagedata.TextureName == "")
                {
                    threaddownloadimagedata.TextureName = AllocateTexture(threaddownloadimagedata.Image);
                }
                else
                {
                    //SetupTexture(threaddownloadimagedata.Image, threaddownloadimagedata.TextureName);
                }

                threaddownloadimagedata.TextureSetupComplete = true;
            }

            if (threaddownloadimagedata == null || threaddownloadimagedata.TextureName == "")
            {
                if (par2Str == null)
                {
                    return("");
                }
                else
                {
                    return(par2Str);
                }
            }
            else
            {
                return(threaddownloadimagedata.TextureName);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Return a ThreadDownloadImageData instance for the given URL. If it does not already exist, it is created and
        /// uses the passed ImageBuffer. If it does, its reference count is incremented.
        /// </summary>
        public ThreadedImageDownloader ObtainImageData(string par1Str, ImageBuffer par2ImageBuffer)
        {
            ThreadedImageDownloader threaddownloadimagedata = null;

            if (urlToImageDataMap.ContainsKey(par1Str))
            {
                threaddownloadimagedata = urlToImageDataMap[par1Str];
            }

            if (threaddownloadimagedata == null)
            {
                urlToImageDataMap.Add(par1Str, new ThreadedImageDownloader(par1Str, par2ImageBuffer));
            }
            else
            {
                threaddownloadimagedata.ReferenceCount++;
            }

            return(threaddownloadimagedata);
        }
        /// <summary>
        /// Takes a URL of a downloadable image and the name of the local image to be used as a fallback.  If the image has
        /// been downloaded, returns the GL texture of the downloaded image, otherwise returns the GL texture of the fallback
        /// image.
        /// </summary>
        public virtual int GetTextureForDownloadableImage(string par1Str, string par2Str)
        {
            ThreadedImageDownloader threaddownloadimagedata = UrlToImageDataMap[par1Str];

            /*
             *          if (threaddownloadimagedata != null && threaddownloadimagedata.Image != null && !threaddownloadimagedata.TextureSetupComplete)
             *          {
             *                  if (threaddownloadimagedata.TextureName < 0)
             *                  {
             *                          threaddownloadimagedata.TextureName = AllocateAndSetupTexture(threaddownloadimagedata.Image);
             *                  }
             *                  else
             *                  {
             *                          SetupTexture(threaddownloadimagedata.Image, threaddownloadimagedata.TextureName);
             *                  }
             *
             *                  threaddownloadimagedata.TextureSetupComplete = true;
             *          }
             *
             *          if (threaddownloadimagedata == null || threaddownloadimagedata.TextureName < 0)
             *          {
             *                  if (par2Str == null)
             *                  {
             *                          return -1;
             *                  }
             *                  else
             *                  {
             *                          return GetTexture(par2Str);
             *                  }
             *          }
             *          else
             *          {
             *                  return threaddownloadimagedata.TextureName;
             *          }*/

            return(-1);
        }
Beispiel #4
0
        /// <summary>
        /// Decrements the reference count for a given URL, deleting the image data if the reference count hits 0
        /// </summary>
        public void ReleaseImageData(string par1Str)
        {
            ThreadedImageDownloader threaddownloadimagedata = null;

            if (urlToImageDataMap.ContainsKey(par1Str))
            {
                threaddownloadimagedata = urlToImageDataMap[par1Str];
            }

            if (threaddownloadimagedata != null)
            {
                threaddownloadimagedata.ReferenceCount--;

                if (threaddownloadimagedata.ReferenceCount == 0)
                {
                    if (threaddownloadimagedata.TextureName == "")
                    {
                        DeleteTexture(threaddownloadimagedata.TextureName);
                    }

                    urlToImageDataMap.Remove(par1Str);
                }
            }
        }
        /// <summary>
        /// Call setupTexture on all currently-loaded textures again to account for changes in rendering options
        /// </summary>
        public void RefreshTextures()
        {
            TexturePackBase texturepackbase = TexturePack.SelectedTexturePack;
            int             i;
            Bitmap          bufferedimage;

            for (IEnumerator <int> iterator = TextureNameToImageMap.GetKeySet().GetEnumerator(); iterator.MoveNext(); SetupTexture(bufferedimage, i))
            {
                i             = iterator.Current;
                bufferedimage = (Bitmap)TextureNameToImageMap.Lookup(i);
            }
            for (IEnumerator <ThreadedImageDownloader> iterator1 = UrlToImageDataMap.Values.GetEnumerator(); iterator1.MoveNext();)
            {
                ThreadedImageDownloader threaddownloadimagedata = iterator1.Current;
                threaddownloadimagedata.TextureSetupComplete = false;
            }
            for (IEnumerator <string> iterator2 = TextureMap.Keys.GetEnumerator(); iterator2.MoveNext();)
            {
                string s = (string)iterator2.Current;
                try
                {
                    Bitmap bufferedimage1;
                    if (s.StartsWith("##"))
                    {
                        bufferedimage1 = UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(2))));
                    }
                    else if (s.StartsWith("%clamp%"))
                    {
                        ClampTexture   = true;
                        bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(7)));
                    }
                    else if (s.StartsWith("%blur%"))
                    {
                        BlurTexture    = true;
                        bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(6)));
                    }
                    else if (s.StartsWith("%blurclamp%"))
                    {
                        BlurTexture    = true;
                        ClampTexture   = true;
                        bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s.Substring(11)));
                    }
                    else
                    {
                        bufferedimage1 = ReadTextureImage(texturepackbase.GetResourceAsStream(s));
                    }
                    int j = TextureMap[s];
                    SetupTexture(bufferedimage1, j);
                    BlurTexture  = false;
                    ClampTexture = false;
                }
                catch (IOException ioexception)
                {
                    Utilities.LogException(ioexception);
                }
            }
            for (IEnumerator <string> iterator3 = TextureContentsMap.Keys.GetEnumerator(); iterator3.MoveNext();)
            {
                string s1 = (string)iterator3.Current;
                try
                {
                    Bitmap bufferedimage2;
                    if (s1.StartsWith("##"))
                    {
                        bufferedimage2 = UnwrapImageByColumns(ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(2))));
                    }
                    else if (s1.StartsWith("%clamp%"))
                    {
                        ClampTexture   = true;
                        bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(7)));
                    }
                    else if (s1.StartsWith("%blur%"))
                    {
                        BlurTexture    = true;
                        bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1.Substring(6)));
                    }
                    else
                    {
                        bufferedimage2 = ReadTextureImage(texturepackbase.GetResourceAsStream(s1));
                    }
                    GetImageContents(bufferedimage2, (int[])TextureContentsMap[s1]);
                    BlurTexture  = false;
                    ClampTexture = false;
                }
                catch (IOException ioexception1)
                {
                    Utilities.LogException(ioexception1);
                }
            }
        }