Beispiel #1
0
        /// <summary>
        /// Initializes statistics related to craftable items. Is only called after both block and item stats have been
        /// initialized.
        /// </summary>
        public static void InitCraftableStats()
        {
            if (!BlockStatsInitialized || !ItemStatsInitialized)
            {
                return;
            }

            List <int> hashset = new List <int>();
            IRecipe    irecipe;

            for (IEnumerator <IRecipe> iterator = CraftingManager.GetInstance().GetRecipeList().GetEnumerator(); iterator.MoveNext(); hashset.Add(irecipe.GetRecipeOutput().ItemID))
            {
                irecipe = iterator.Current;
            }

            ItemStack itemstack;

            for (IEnumerator <ItemStack> iterator1 = FurnaceRecipes.Smelting().GetSmeltingList().Values.GetEnumerator(); iterator1.MoveNext(); hashset.Add(itemstack.ItemID))
            {
                itemstack = iterator1.Current;
            }

            ObjectCraftStats = new StatBase[32000];
            IEnumerator <int> iterator2 = hashset.GetEnumerator();

            do
            {
                if (!iterator2.MoveNext())
                {
                    break;
                }

                int integer = iterator2.Current;

                if (Item.ItemsList[(int)integer] != null)
                {
                    string s = StatCollector.TranslateToLocalFormatted("stat.craftItem", new object[] { Item.ItemsList[integer].GetStatName() });
                    ObjectCraftStats[integer] = new StatCrafting(0x1010000 + integer, s, integer).RegisterStat();
                }
            }while (true);

            ReplaceAllSimilarBlocks(ObjectCraftStats);
        }
Beispiel #2
0
 public RecipeSorter(CraftingManager par1CraftingManager)
 {
     CraftingManager = par1CraftingManager;
 }