Beispiel #1
0
        public override void ConfigureInputs()
        {
            Axis horizontal = new Axis();

            horizontal.onAxisChange += HorizontalAxis;
            Axis vertical = new Axis();

            vertical.onAxisChange += VerticalAxis;
            Axis2D leftStick = new Axis2D(horizontal, vertical);

            AddInput("leftStick", leftStick);

            Button attack = new Button();

            attack.onButtonDown  += OnButtonDown;
            attack.onButtonUp    += OnButtonUp;
            attack.onButtonPress += OnButtonPressed;
            AddInput("attack", attack);

            Button jump = new Button();

            jump.onButtonDown  += () => Input.GetKeyDown(KeyCode.K);
            jump.onButtonUp    += () => Input.GetKeyUp(KeyCode.K);
            jump.onButtonPress += () => Input.GetKey(KeyCode.K);
            AddInput("jump", jump);
        }
Beispiel #2
0
 public override void Initialization()
 {
     input = controllableCharacter.GetInputModule().Get2DAxis("leftStick");
 }
 public override void Initialization()
 {
     input = controllableCharacter.GetInputModule().Get2DAxis(axisName);
     currentAimingDirection = previousDirection = defaultDirection == Direction.Left ? Vector2.left : Vector2.right;
 }
 public void AddInput(string inputName, Axis2D axis2D)
 {
     analogAxis2D.Add(inputName, axis2D);
 }