Beispiel #1
0
        /*
         * /// <summary>
         * /// 发送文件线程
         * /// </summary>
         * private void SendThread(Socket socket)
         * {
         *  bool ret = Server.SendFile(socket, "C:/123.bmp");   //clientSocketList[0]改以及路径没错
         *
         *  if (ret)
         *  {
         *      SendMessage(MSG_SEND_SUCCEED, "发送文件成功");
         *  }
         *  else
         *  {
         *      SendMessage(MSG_SEND_FAIL, "发送文件失败");
         *  }
         *
         *
         * }
         */

        private void Form1_Load(object sender, EventArgs e)
        {
            //填充IP

            string[] s = MyServer.GetLocalIPs();
            foreach (string st in s)
            {
                comboBox1.Items.Add(st);
                if (st.StartsWith("210") || st.StartsWith("10"))
                {
                    comboBox1.Text = st;
                }
            }


            //player.URL = "D:/亲爱的那不是爱情.mp3";
            //player.close();
            player.enableContextMenu           = false;
            player.Ctlcontrols.currentPosition = 0.4;
            //DataBase.Open();

            //player.settings.autoStart = true;

            player.settings.volume = 20;
        }
Beispiel #2
0
        private void btnCreateServer_Click(object sender, EventArgs e)
        {
            string ip      = comboBox1.Text.Trim();
            String strPort = txtPort.Text.Trim();
            int    port;

            try
            {
                port = Int32.Parse(strPort);
            }
            catch
            {
                MessageBox.Show("请输入正确的端口号");
                return;
            }



            if (MyServer.haveCreate())
            {
                MessageBox.Show("已创建服务器,不能再创建");
                return;
            }

            if (!MyServer.CreateServer(ip, 1234))
            {
                lblServerState.Text = "创建失败";
            }
            else
            {
                lblServerState.Text = "创建成功";

                //显示本机IP和服务器占用的端口
                //lblIP.Text = Server.GetServerIP();
                //lblPort.Text = Server.GetPort();


                //创建新线程来监听客户端的请求
                Thread thread = new Thread(new ThreadStart(ServerListen));
                thread.Start();

                //显示二维码
                string path = UserData.getPath() + "\\code.bmp";

                CreateTwoCode ctc = new CreateTwoCode();

                //调用的时候换成这个方法   传递2个参数就行了   一个是要生成的字符,一个是生成之后二维码保存路径
                MyFile.DeleteFile(path);
                ctc.CreateNewCode("ip<" + comboBox1.Text + ">port<" + txtPort.Text + ">", path);

                this.pictureBox1.BackgroundImage = Image.FromFile(path);
            }
        }
Beispiel #3
0
        /// <summary>
        /// 监听客户端的连接
        /// </summary>
        private void ServerListen()
        {
            //同步方案
            Socket serverSocket = MyServer.GetServerSocket();

            //TODO  程序退出时不能退出死循环
            serverSocket.Listen(10);    //开始监听,限制同时在线的最大客户端数量为10

            serverSocket.BeginAccept(AcceptCallBack, serverSocket);



            //Tool.Log("监听死循环结束,");
        }
Beispiel #4
0
        /// <summary>
        /// 接收文字线程
        /// </summary>
        /// <param name="socket"></param>
        public void ReceiveThread(Socket socket, string id)
        {
            if (whatRecv == 0)  //接收文字
            {
                while (ClientList.haveId(id))
                {
                    if (whatRecv == 0)
                    {
                        Tool.Log("接收死循环开始");
                        string recvStr = MyServer.ReceiveText((Socket)socket);

                        if (recvStr != null)
                        {
                            if (!recvStr.Equals("退出"))
                            {
                                Tool.Log("接收到文字:" + recvStr);

                                SendMessage(id, MSG_RECEIVE, recvStr);
                            }
                            else
                            {
                                Tool.Log("ID为" + id + "的客户端退出");
                                ClientList.Remove(id);
                            }
                        }
                    }
                    else if (whatRecv == 1)                             //接收文件
                    {
                        int ret = MyServer.ReceiveFile((Socket)socket); //接收文件
                        MessageBox.Show("接收返回");                        //不能返回
                        if (ret == Return.SUCCEED)
                        {
                            //SendMessage(MSG_RECEIVE_SUCCEED, "接收成功");
                        }
                        else
                        {
                            //SendMessage(MSG_RECEIVE_FAIL, "接收失败");
                        }
                    }
                }

                Tool.Log("ID为" + id + "的接收死循环结束");
                SendMessage(id, MSG_UPADTE_COUNT, null);
            }
        }
Beispiel #5
0
        /*发送文件
         * Thread thread = new Thread(new ThreadStart(SendThread));
         *  thread.Start();
         */


        private void SendTextThread(object socket, object sendStr)
        {
            Tool.Log("发送: " + (string)sendStr);
            MyServer.SendText((Socket)socket, (string)sendStr);
        }