public static Offset <ReadyMultiplayGameNotify> CreateReadyMultiplayGameNotify(FlatBufferBuilder builder,
                                                                                StringOffset accountIdOffset = default(StringOffset),
                                                                                StringOffset roomIDOffset    = default(StringOffset),
                                                                                int latency   = 0,
                                                                                long playerHP = 0,
                                                                                VectorOffset avatarHPOffset = default(VectorOffset))
 {
     builder.StartObject(5);
     ReadyMultiplayGameNotify.AddPlayerHP(builder, playerHP);
     ReadyMultiplayGameNotify.AddAvatarHP(builder, avatarHPOffset);
     ReadyMultiplayGameNotify.AddLatency(builder, latency);
     ReadyMultiplayGameNotify.AddRoomID(builder, roomIDOffset);
     ReadyMultiplayGameNotify.AddAccountId(builder, accountIdOffset);
     return(ReadyMultiplayGameNotify.EndReadyMultiplayGameNotify(builder));
 }
 public static ReadyMultiplayGameNotify GetRootAsReadyMultiplayGameNotify(ByteBuffer _bb, ReadyMultiplayGameNotify obj)
 {
     return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }