Beispiel #1
0
 public static void ConvertDependencies(this TexFormatGroup newFormat, string[] assetPaths)
 {
     foreach (string depPath in AssetDatabase.GetDependencies(assetPaths))
     {
         if (depPath.Is(FileType.Image))
         {
             Texture2D tex = AssetDatabase.LoadAssetAtPath <Texture2D>(depPath);
             newFormat.Convert(tex);
         }
     }
 }
Beispiel #2
0
        public static void Convert(this TexFormatGroup format, string folder)
        {
            log.Debug("Converting texture format to '{0}'", format);
            Regex ignore = new Regex("/Editor/|Assets/Plugins/");

            foreach (string p in EditorAssetUtil.ListAssetPaths(folder, FileType.Image))
            {
                if (ignore.IsMatch(p))
                {
                    continue;
                }
                log.Debug(p);
                Texture2D t = AssetDatabase.LoadAssetAtPath <Texture2D>(p);
                if (t != null)
                {
                    format.Convert(t);
                }
            }
        }